What? I don't even... First, of course he has no idea what rules you have internally (why would he?) Second, using this as an excuse is pure bs. Maps need to qualify for the primary map-pack because they are balanced and fun to play, not because they're following some made up rules.PapyChampy wrote: You seem to have no idea how many rules I have to follow when creating maps.
Please don't. When you are new to the game and watching pro players stream and compete in tournaments you want to play the same game as them. Not be forced to play some weird maps that you have never seen, I want to be able to watch a pro play and think "thats a neat strategy, I'll try that next time on ladder!"PapyChampy wrote: The plan was to put different matchmaking servers, each with their own set of maps depending on the level
I also don't buy the whole "new players find the competitive maps too hard". Where do you get this idea from? Elite is challenging and thats what makes it fun. I'm so sick of the casual Trackmania mentality, if you are serious about competitive e-sports we need a way to play like the pros. Look at Starcraft/Dota, every major streamer are playing on the official MM-server. People watch this and want to try the same things themselves, but in Shootmania you can't. Here you have to find a clan-server and hope that there are someone willing to play with you.
I get it, ranting about this will lead nowhere. But I urge you to do a test to see what people really think about the maps, install a rating system on the elite match making servers where players can rate the current map after a game. Cycle through some ESL-maps and I think you would be surprised with the result.