Yeah that's it.eyebo wrote:It injects code into the game while it's running in memory, as far as I understand it.
It modifies code that is in ram, so it doesn't alter your game at all. When you restart the game, it'll be like before

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Yeah that's it.eyebo wrote:It injects code into the game while it's running in memory, as far as I understand it.
That's exactly what they are after. The only problem is their available time and our patience...Whitestar wrote:I think a good compromise would be that Nadeo themselves develop a sort of in-editor snap tool, so that it's at least possible to combine two blocks where only the empty block parts overlap and not the physical road/concrete parts.
That's the perfect solution that should keep everybody happy - no flickering or other bugs and still lot more freedomKeras wrote:I think we need a collision check for blocks. Make blocks placable anywhere as long as their 3D models do not collide with any other blocks.
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