Official Petition we need Unlimiter Tool

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phil13hebert
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Re: Official Petition we need Unlimiter Tool

Post by phil13hebert »

eyebo wrote:It injects code into the game while it's running in memory, as far as I understand it.
Yeah that's it.

It modifies code that is in ram, so it doesn't alter your game at all. When you restart the game, it'll be like before :thumbsup:
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wraith
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Re: Official Petition we need Unlimiter Tool

Post by wraith »

anyword on someone fixing arc_s verison ?
since its not going to happen with Nadeo
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luftisbollentm2
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Re: Official Petition we need Unlimiter Tool

Post by luftisbollentm2 »

no one know that yet, maybe its in the plan :D
Just be patient :pop:
a build in mixblock is taking time to create to avoid crash and stuff like when you take undo and the game can possible crash so it´s alot of work behind it. i think anyway
so hopefully someone try to fix arc_ UL. i like to build track without unlimiter, more
challenge and you can build some crazy tracks without it :thumbsup:
maybe better for rally tracks ofc, which is your passion :thx:
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TMarc
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Re: Official Petition we need Unlimiter Tool

Post by TMarc »

perhaps it is not exactly what you are waiting for, but you might want to have a look ton this: GBXedit - TM2 tool for blockmixing ;)
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Whitestar
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Joined: 29 Sep 2011, 01:08

Re: Official Petition we need Unlimiter Tool

Post by Whitestar »

Interesting debate this. I personally used ChallengeEdit for TMUF, but only to be able place blocks that I should have been able to place to begin with. You know, those where the only obstacle is that the block itself is overlapping, not the actual physical parts. Mostly used it to place signpost where I wanted them to be.

I think a good compromise would be that Nadeo themselves develop a sort of in-editor snap tool, so that it's at least possible to combine two blocks where only the empty block parts overlap and not the physical road/concrete parts.
zarexz

Re: Official Petition we need Unlimiter Tool

Post by zarexz »

Whitestar wrote:I think a good compromise would be that Nadeo themselves develop a sort of in-editor snap tool, so that it's at least possible to combine two blocks where only the empty block parts overlap and not the physical road/concrete parts.
That's exactly what they are after. The only problem is their available time and our patience...
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phil13hebert
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Re: Official Petition we need Unlimiter Tool

Post by phil13hebert »

Hello,
Come and look -> here <- for what I've created meanwhile something official appears :3
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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d.m.f._nl_
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Re: Official Petition we need Unlimiter Tool

Post by d.m.f._nl_ »

Great job phil13hebert :1010
If you think my English S*cks than you have to watch my driving and shooting :P

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v6sarally
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Re: Official Petition we need Unlimiter Tool

Post by v6sarally »

Keras wrote:I think we need a collision check for blocks. Make blocks placable anywhere as long as their 3D models do not collide with any other blocks.
That's the perfect solution that should keep everybody happy - no flickering or other bugs and still lot more freedom :thumbsup:
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Kryw
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Re: Official Petition we need Unlimiter Tool

Post by Kryw »

it's funny cuz nadeo had their own Unlimiter :)
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