Ah, you mean that you would be willing to spend 30 euros... ah, sorry I didn't get you ^^luftisbollentm2 wrote:anyway; Valley ofc - what else is there
actually we buy the game for 30 euro but we get instant acces to beta as in shootmania
New update!
Moderator: English Moderator
Re: New update!
Global moderator | Dutch moderator | Laddermoderator | ManiaWiki moderator
Server Manager/webmaster of Smurfen.net, join us on Canyon, Valley and Royal!
ESL (Game) Staff Head for TrackMania (Stadium, Canyon and Valley).
Server Manager/webmaster of Smurfen.net, join us on Canyon, Valley and Royal!
ESL (Game) Staff Head for TrackMania (Stadium, Canyon and Valley).
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: New update!
Time to activate
Noooooooooo
https://www.dropbox.com/s/61gkcbliu0m6gyh/steam.jpg
this game key require steam
I trusted you so i just bought it...




https://www.dropbox.com/s/61gkcbliu0m6gyh/steam.jpg
this game key require steam
I trusted you so i just bought it...













PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
Re: New update!
Hmm, try to download game on steam then activate it through your MPAcc.
This steam feature works badly(
This steam feature works badly(
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: New update!
so if i wait i can activate stadium in maniaplanet with a serial from steam... i really hope so or i lost 9 euro 

PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
Re: New update!

Found it, pass it forward, turned towards the turnpike and flips the car upside down.. ooh that's TRACKMANIA.
And now onto SHOOTMANIA, the Rockfella bro's in the house, can we all relax and open up box of Twister's flares.
So had to switch from page 1, to page number 16, did I read it all, nope.. before yah, like some pages.


First of all, I had a strange feeling the other week, sometime ago, and I looked down, the gaze steadily staring,
the question came to mine, where'd the shiny hard-casted shoe prods go? so I looked down again and, and even
shuffled, sniff.. Oh no.. invisible! How did they disappear??


For one, COMBO/joist with the pickup/base flashing, STOP.. blink, blink.. Can I suggest a load icon?
and Secondly.. Can we please.. have a player outfield glow adjuster, to lower it or to just turn it off.
And if hacks try to use a wrong format, so we can't see them, just have it glow black/red, INVALID.
And lastly, a forward from a gamer, I read a great suggestion mentioned, about an in-game voice? IDK if it is a top priority, thou that would be nice. But if you want to hear me speak it up, I play NSFW (kopaz, add me) and you can often hear me offer/giving free driving lessons, ie like how to not crash the car, especially if your front of me, bec I'm liable to run into you... don't worry, I'm insured and you'll win a free collector's car..
Oh yah, and also they gave a free Porsche give-way recently, check it up on facebook, quick, might be gone soon.


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Re: New update!
I been made to point that it appears that some of my 'coin phrases' are unheard of, this entire thought is being called nonsense by some, so it leaves me to no point of allowing my brain to have any correct puns to explain something of complete relevancy.. Meaning to listen to me, I'm not one to introduce something mutant.
To bring to point, there is some references in other posts mentioned below and others here, to what I have said and I was dug out and toss around like garbage, so I will clearly explain a few thoughts so it be understood in some of the previous posts I have made to the less obvious of good will.
Those who play trackmania, know of well.. that "found it" meaning this 'new update' blog post, and passing the message forward, meaning to now post here... and oh yes, I have posted many messages beforehand and that was in TM trackmania.. So Shootmania is here... kinda a slow start uhm.. So time to "rock the boat" to say.. just relax and lets up up with some ideas, ie Twister flares, yet anyone with an clean creative imagination might just be able to clear out the clout and wise up to a nice paraphrase. Not confuse anyone with meaning this, yet it means that..
So like I mentioned for ideas, shared a few other expanse's about Combo.. and in relating to the experience to Shootmania, in of its 'own' game, and its extend-able possibilities might be able to provide an ever-growing adaptability to new ideas of transforming concepts into ideologies then to submerge them into realities.
Yet it appears that in this game, it has forsaken the main flow concept of game-play, in the thought contentious of being fair-minded to elude the person from obtaining any rewards of advancement with-in the game. I believe this is a cause set reason because of most peoples attitude in gaming, where one is victorious and one takes all demonstration of feeling. I have played, like amongst some of the most popular players and so on, on some of the main popular titles, yet that does not signify a person credibility in who they are, either in a forum or in a game..
Or we should go all the way back.. So to bring the point home, in the value of essence of what and who for and how to play a game is what marks it's initiative role, in to reflecting each other's goal. Hopefully your following along.. pm a message please if you would like a clearer point of view..
Most competitive gaming genes tend towards conquering, weather its solo or in groups of teams. Passing on this knowledge helps people to gain a edge to provide a productive gaming force that expanding the experience to also involve people in life. Or thus you have a conflict of life vs game.. a bag of weed vs to breathe.
sO to elaborate the point one more, like suggestion in numerous posts around the board. To allow a game the freedom of having what the most 'cored' games offer in a friendly competitive edge, is the actual game-play intensity, weather its simple or not. Ie the main issue Iam in conflict with, the game is actually getting boring.. quick.. Why, because there is not enough movement. We have obstacles courses, royal, and with some teaming off with combos, etc.. Yet the main function of the game is missing, what mostly attracts gamers from all game modes.
The need for strategy and the need for 'stepping' in a game. Its what this game lacks to have momentum. Perhaps you do not know what stepping refers to.. for the less blogg-nated header's it means.. to find a incentive within a game. For instance, the Combo series is a great idea, and even though it has a backbone to move forward, it does not offer versatileness in other game modes like either in CTF or MELEE versions.. it throttles the flow to a very limited and restricted feeling.
For one and seeing the history of games, I encourage the development to not be so 'head in the clouds' way of doing this, yet to focus on providing a matter of enjoyment that includes an expanded game-play.. mostly focused on the primaries rather than extensive scripting. Ie, I would rather have a solid gamer core, than have a diver's expanse to explore and run out of air. What attracts people more, something they can blend into, or have to stretch to fit into. Offer a happy secure footing that implements a challenge, yet is not complex, but enjoyable to learn and goood fun for all.
This is entertainment. I hope you understand my point.
Some of my post references:
http://sm.mania-exchange.com/threads/13 ... aps?page=2
http://sm.mania-exchange.com/threads/14 ... as?page=-1
----
So enough of anyone trying to downplay me, I'm not interested, I'm only interested in hearing things that provide a encouragement for everyone to enjoy the game more immensely and have a completely fun time while friendly competing for it. I will not be harassed any further (you will be ignored) and I hope the best for all and any other good thoughts of hope to this great game called Shootmania.
That's my First Step in the right direction,
Enjoy and have fun.
Kadaz.
----
For speaking on this matter of hand...
I was referring to have the weapon pickups in combo not to flash, having an option to turn it off is good.
And an blipping icon for those playing playing mute.
In the other reference to the glow around players. I like using a trained eye in being part of the "visualness'
to find someone.. for my own preference, or at least an adjuster.. Or only when a person gets hit, it flashes the shield.. and completely turns off when its low.. or does that only work if there an flexural health bar.. I miss that so much, so much for splash damage on the arrow.
Well thats it, I'm done, and see yous at the servers.
To bring to point, there is some references in other posts mentioned below and others here, to what I have said and I was dug out and toss around like garbage, so I will clearly explain a few thoughts so it be understood in some of the previous posts I have made to the less obvious of good will.
Those who play trackmania, know of well.. that "found it" meaning this 'new update' blog post, and passing the message forward, meaning to now post here... and oh yes, I have posted many messages beforehand and that was in TM trackmania.. So Shootmania is here... kinda a slow start uhm.. So time to "rock the boat" to say.. just relax and lets up up with some ideas, ie Twister flares, yet anyone with an clean creative imagination might just be able to clear out the clout and wise up to a nice paraphrase. Not confuse anyone with meaning this, yet it means that..
So like I mentioned for ideas, shared a few other expanse's about Combo.. and in relating to the experience to Shootmania, in of its 'own' game, and its extend-able possibilities might be able to provide an ever-growing adaptability to new ideas of transforming concepts into ideologies then to submerge them into realities.
Yet it appears that in this game, it has forsaken the main flow concept of game-play, in the thought contentious of being fair-minded to elude the person from obtaining any rewards of advancement with-in the game. I believe this is a cause set reason because of most peoples attitude in gaming, where one is victorious and one takes all demonstration of feeling. I have played, like amongst some of the most popular players and so on, on some of the main popular titles, yet that does not signify a person credibility in who they are, either in a forum or in a game..
Or we should go all the way back.. So to bring the point home, in the value of essence of what and who for and how to play a game is what marks it's initiative role, in to reflecting each other's goal. Hopefully your following along.. pm a message please if you would like a clearer point of view..
Most competitive gaming genes tend towards conquering, weather its solo or in groups of teams. Passing on this knowledge helps people to gain a edge to provide a productive gaming force that expanding the experience to also involve people in life. Or thus you have a conflict of life vs game.. a bag of weed vs to breathe.
sO to elaborate the point one more, like suggestion in numerous posts around the board. To allow a game the freedom of having what the most 'cored' games offer in a friendly competitive edge, is the actual game-play intensity, weather its simple or not. Ie the main issue Iam in conflict with, the game is actually getting boring.. quick.. Why, because there is not enough movement. We have obstacles courses, royal, and with some teaming off with combos, etc.. Yet the main function of the game is missing, what mostly attracts gamers from all game modes.
The need for strategy and the need for 'stepping' in a game. Its what this game lacks to have momentum. Perhaps you do not know what stepping refers to.. for the less blogg-nated header's it means.. to find a incentive within a game. For instance, the Combo series is a great idea, and even though it has a backbone to move forward, it does not offer versatileness in other game modes like either in CTF or MELEE versions.. it throttles the flow to a very limited and restricted feeling.
For one and seeing the history of games, I encourage the development to not be so 'head in the clouds' way of doing this, yet to focus on providing a matter of enjoyment that includes an expanded game-play.. mostly focused on the primaries rather than extensive scripting. Ie, I would rather have a solid gamer core, than have a diver's expanse to explore and run out of air. What attracts people more, something they can blend into, or have to stretch to fit into. Offer a happy secure footing that implements a challenge, yet is not complex, but enjoyable to learn and goood fun for all.
This is entertainment. I hope you understand my point.
Some of my post references:
http://sm.mania-exchange.com/threads/13 ... aps?page=2
http://sm.mania-exchange.com/threads/14 ... as?page=-1
----
So enough of anyone trying to downplay me, I'm not interested, I'm only interested in hearing things that provide a encouragement for everyone to enjoy the game more immensely and have a completely fun time while friendly competing for it. I will not be harassed any further (you will be ignored) and I hope the best for all and any other good thoughts of hope to this great game called Shootmania.
That's my First Step in the right direction,
Enjoy and have fun.
Kadaz.
----
For one, COMBO/joist with the pickup/base flashing, STOP.. blink, blink.. Can I suggest a load icon?
and Secondly.. Can we please.. have a player outfield glow adjuster, to lower it or to just turn it off.

I was referring to have the weapon pickups in combo not to flash, having an option to turn it off is good.
And an blipping icon for those playing playing mute.
In the other reference to the glow around players. I like using a trained eye in being part of the "visualness'
to find someone.. for my own preference, or at least an adjuster.. Or only when a person gets hit, it flashes the shield.. and completely turns off when its low.. or does that only work if there an flexural health bar.. I miss that so much, so much for splash damage on the arrow.
Well thats it, I'm done, and see yous at the servers.

Last edited by eyebo on 18 Jun 2013, 11:33, edited 5 times in total.
Reason: Triple posting in the topic instead of editing topic. Other posts merged with this one.
Reason: Triple posting in the topic instead of editing topic. Other posts merged with this one.
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Re: New update!
Your way of expressing yourself is unusual and weird... but interesting.

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Re: New update!
I spent a couple of mins to read it all... I wish my english level was higher 

Re: New update!
That text doesn't make much sense gramatically and/or semantically most of the time. So no, your English comprehension is probably just fine.
I have to say though...that is the most interesting text I have read in a while. How can you write in such a complex language and still not make yourself be understood by anyone reading it...very peculiar.
I have to say though...that is the most interesting text I have read in a while. How can you write in such a complex language and still not make yourself be understood by anyone reading it...very peculiar.
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