I been made to point that it appears that some of my 'coin phrases' are unheard of, this entire thought is being called nonsense by some, so it leaves me to no point of allowing my brain to have any correct puns to explain something of complete relevancy.. Meaning to listen to me, I'm not one to introduce something mutant.
To bring to point, there is some references in other posts mentioned below and others here, to what I have said and I was dug out and toss around like garbage, so I will clearly explain a few thoughts so it be understood in some of the previous posts I have made to the less obvious of good will.
Those who play trackmania, know of well.. that "found it" meaning this 'new update' blog post, and passing the message forward, meaning to now post here... and oh yes, I have posted many messages beforehand and that was in TM trackmania.. So Shootmania is here... kinda a slow start uhm.. So time to "rock the boat" to say.. just relax and lets up up with some ideas, ie Twister flares, yet anyone with an clean creative imagination might just be able to clear out the clout and wise up to a nice paraphrase. Not confuse anyone with meaning this, yet it means that..
So like I mentioned for ideas, shared a few other expanse's about Combo.. and in relating to the experience to Shootmania, in of its 'own' game, and its extend-able possibilities might be able to provide an ever-growing adaptability to new ideas of transforming concepts into ideologies then to submerge them into realities.
Yet it appears that in this game, it has forsaken the main flow concept of game-play, in the thought contentious of being fair-minded to elude the person from obtaining any rewards of advancement with-in the game. I believe this is a cause set reason because of most peoples attitude in gaming, where one is victorious and one takes all demonstration of feeling. I have played, like amongst some of the most popular players and so on, on some of the main popular titles, yet that does not signify a person credibility in who they are, either in a forum or in a game..
Or we should go all the way back.. So to bring the point home, in the value of essence of what and who for and how to play a game is what marks it's initiative role, in to reflecting each other's goal. Hopefully your following along.. pm a message please if you would like a clearer point of view..
Most competitive gaming genes tend towards conquering, weather its solo or in groups of teams. Passing on this knowledge helps people to gain a edge to provide a productive gaming force that expanding the experience to also involve people in life. Or thus you have a conflict of life vs game.. a bag of weed vs to breathe.
sO to elaborate the point one more, like suggestion in numerous posts around the board. To allow a game the freedom of having what the most 'cored' games offer in a friendly competitive edge, is the actual game-play intensity, weather its simple or not. Ie the main issue Iam in conflict with, the game is actually getting boring.. quick.. Why, because there is not enough movement. We have obstacles courses, royal, and with some teaming off with combos, etc.. Yet the main function of the game is missing, what mostly attracts gamers from all game modes.
The need for strategy and the need for 'stepping' in a game. Its what this game lacks to have momentum. Perhaps you do not know what stepping refers to.. for the less blogg-nated header's it means.. to find a incentive within a game. For instance, the Combo series is a great idea, and even though it has a backbone to move forward, it does not offer versatileness in other game modes like either in CTF or MELEE versions.. it throttles the flow to a very limited and restricted feeling.
For one and seeing the history of games, I encourage the development to not be so 'head in the clouds' way of doing this, yet to focus on providing a matter of enjoyment that includes an expanded game-play.. mostly focused on the primaries rather than extensive scripting. Ie, I would rather have a solid gamer core, than have a diver's expanse to explore and run out of air. What attracts people more, something they can blend into, or have to stretch to fit into. Offer a happy secure footing that implements a challenge, yet is not complex, but enjoyable to learn and goood fun for all.
This is entertainment. I hope you understand my point.
Some of my post references:
http://sm.mania-exchange.com/threads/13 ... aps?page=2
http://sm.mania-exchange.com/threads/14 ... as?page=-1
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So enough of anyone trying to downplay me, I'm not interested, I'm only interested in hearing things that provide a encouragement for everyone to enjoy the game more immensely and have a completely fun time while friendly competing for it. I will not be harassed any further (you will be ignored) and I hope the best for all and any other good thoughts of hope to this great game called Shootmania.
That's my First Step in the right direction,
Enjoy and have fun.
Kadaz.
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For one, COMBO/joist with the pickup/base flashing, STOP.. blink, blink.. Can I suggest a load icon?
and Secondly.. Can we please.. have a player outfield glow adjuster, to lower it or to just turn it off.

For speaking on this matter of hand...
I was referring to have the weapon pickups in combo not to flash, having an option to turn it off is good.
And an blipping icon for those playing playing mute.
In the other reference to the glow around players. I like using a trained eye in being part of the "visualness'
to find someone.. for my own preference, or at least an adjuster.. Or only when a person gets hit, it flashes the shield.. and completely turns off when its low.. or does that only work if there an flexural health bar.. I miss that so much, so much for splash damage on the arrow.
Well thats it, I'm done, and see yous at the servers.
