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Re: Hello Planet #5
Posted: 16 Jun 2015, 21:09
by Hylis
thanks haenry
And number is not only what matters. So, we are quickly increasing the level of knowledge required to be more and more efficient inside the team and it feels like this, at all levels, like for the many new engineers, graphic artists & others!
Re: Hello Planet #5
Posted: 16 Jun 2015, 21:15
by Cerovan
I think that the issues that some of you have may be cleared up once you'll have all the elements in hands. Unfortunately we can't communicate them yet but you'll understand why Turbo is a different experience from Maniaplanet and that's why Turbo players can become Maniaplanet players

Re: Hello Planet #5
Posted: 16 Jun 2015, 21:20
by Lorisa
Re: Hello Planet #5
Posted: 16 Jun 2015, 21:21
by w1lla
According to steam 11 languages will have no subtitles or speech, How will that be solved?
Re: Hello Planet #5
Posted: 16 Jun 2015, 21:25
by -Titi-
So yeah, I heard there was something happening...

Re: Hello Planet #5
Posted: 16 Jun 2015, 21:27
by haenry
Lorisa, the game is half a year from being finished and you don't even know which objects cause these shadows

Re: Hello Planet #5
Posted: 16 Jun 2015, 21:32
by riolu
haenry wrote:Lorisa, the game is half a year from being finished and you don't even know which objects cause these shadows


Re: Hello Planet #5
Posted: 16 Jun 2015, 21:32
by Farcry69
Did you see, a bolt is missing on the wheels ? o,o

Re: Hello Planet #5
Posted: 16 Jun 2015, 21:34
by BenziBoy
Hi, Hylis first time i spoke to you or anyone in nadeo
Firstly: Lagoon looks awesome, good job
Secondly: I understand why you are releasing Tm-turbo for console completely, i hope lots of people buy it and you make lots of money.
It seems that you released Tm-turbo because you didn't want pc owners to feel left out? I mean thanks for thinking about us at least
but unfortunately it seems to of back fired a little ( wont bring up points that have already been stated) i mean for me personally I'm thinking of not buying Tm-turbo and just waiting for lagoon to be released on mp but does that mean that when i get lagoon that i will be one of the worst player and have to drive with lots of players who have already been playing for x amount of months so as a "semi" competitive driver I'm going to be at a disadvantage and have to catch up to all the other players.
Re: Hello Planet #5
Posted: 16 Jun 2015, 21:35
by HawkGer
tcq wrote:I'm not ignoring this. I'm just saying that without players there is "no base" that creators can supply. Who wants to build a house that no one is going to live in?
well said tcq! I think Nadeo is underestimating the choking effect a small userbase has on creators. At some point a content creator will just say "screw all of this, it ain't worth all that work"...
Now there is gonna be a new envi and MP4 features in MP some time next year but we all know that's not gonna raise the user base. And as for TMT users flocking over to MP for some of those MP features...I just don't see that happening.
Not even MP users are really using the MP features properly. They are mostly playing the standard titlepacks, NOT the custom titlepacks. Of all the 900k Stadium² users maybe 40k downloaded any custom titlepack (just some rough guess). That is one in every 22 users. The number of active users on custom titlepacks is even lower. Does that look like people are craving for custom titlepacks? How are they supposed to attract players on a completely different platform if not even the players on the MP platform care about those features?
I really don't see new players coming into MP like this and guess that there will be no more content creators left after this. Don't get me wrong, I really want your project to work Nadeo...but it just seems a bit far-fetched.