xray´s MP4 skins & objects

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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

:thumbsup: got yours already

i made a big mistake ^^

I named the socket wrong, my was _socket_start_
but it have to be
_socket_start

:clap: :thumbsup:
this works and the vertical pos also works ^^

thx to tipi for this hint :yes:
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

double post ftw :lol:

Test map with some of the new blocks
> http://tm.mania-exchange.com/s/tr/81396

I made Start, Checkpoint, Finish, MultiLap and an steep ramp (fits smooth to the stock ramps now), some of these new blocks are included (embedded) in this map, tell me if something went wrong 8-) :?

:pil
Machre113
Posts: 25
Joined: 16 Sep 2013, 00:13

Re: xray´s tm² skins & objects

Post by Machre113 »

Tried that map out. Fantastic blocks! The track was very smooth!

One thing I noticed was the diagonal blocks had corners. Bit hard to explain, but I guess that's kind of part of the block itself, haha. ^^

I enjoyed it! can we possibly see two- and three-block turns in the future? :P
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

Yep that´s part of the triangle block :D

For the 2 or 3 block turns, sure why not, may in the future 8-)

thx
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

xrayjay 3 posts without showing off a new block? :D
GET BACK TO WORK !


( just kidding - love your work! ) :thx:
The neverending waiting game has to stop.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

:roflol:

Here we go:
Image
free - 0 planets
> http://www.maniapark.com/ressource.php?id=2503

Start, Checkpoint, Finish, MultiLap, SteepRamp and a Windowblock

Little demo map > http://tm.mania-exchange.com/s/tr/81396

Have fun :yes:
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

Would be great to have a map containing all ur blocks.
And everytime you create a new block you simply update the map.

"An Xray custom block walk-through informative map"


PS : ALSO FOR SHOOOOOOTMANIA <3
The neverending waiting game has to stop.
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

yep would be nice but the size cap doesn´t allow that :(

> http://tm.mania-exchange.com/s/tr/81561

Here´s almost the maximum of embedded blocks used (around 300kb embedded things), if you look at the embed list, there are a lot :D :yes:
(and still one new beta block isn´t in there in cause of the size cap)
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: xray´s tm² skins & objects

Post by novationx »

xrayjay wrote:yep would be nice but the size cap doesn´t allow that :(

> http://tm.mania-exchange.com/s/tr/81561

Here´s almost the maximum of embedded blocks used (around 300kb embedded things), if you look at the embed list, there are a lot :D :yes:
(and still one new beta block isn´t in there in cause of the size cap)
For SM it is still possible <3 ( cuz u havent made enough blocks :oops: :oops: :oops: :oops: )
The neverending waiting game has to stop.
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