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Re: Custom Objects Specifications
Posted: 06 Oct 2012, 22:15
by om23
kannst auch hier antworten

auf maniapark hab ich nix in der art gefunden oder überlesen.
link?
Re: Custom Objects Specifications
Posted: 07 Oct 2012, 13:18
by iyumichan
Re: Custom Objects Specifications
Posted: 09 Oct 2012, 19:09
by pastis..51
Hello
object pivots on the upper edge! it can be played on the pack stunters
http://forum.maniaplanet.com/viewtopic. ... 76#p123276
object already on maniapark
BigTurbo1
BigTurbo1_Down_1H
BigTurbo1_Down_2H
BigTurbo1_Left_1H
BigTurbo1_Left_2H
BigTurbo1_Right_1H
BigTurbo1_Right_2H
BigTurbo1_Up_1H
BigTurbo1_Up_2H
BigTurbo2
BigTurbo2_Down_1H
BigTurbo2_Down_2H
BigTurbo2_Left_1H
BigTurbo2_Left_2H
BigTurbo2_Right_1H
BigTurbo2_Right_2H
BigTurbo2_Up_1H
BigTurbo2_Up_2H
BlockDrill

Re: Custom Objects Specifications
Posted: 09 Oct 2012, 23:14
by phil13hebert
How can you create block with turbo ?
Re: Custom Objects Specifications
Posted: 10 Oct 2012, 01:59
by SiH13
Made a map with some objects and wanted to create an image in the mediatracker, but no
Re: Custom Objects Specifications
Posted: 10 Oct 2012, 08:34
by Hylis
We would like to give access to Mediatracker with custom objects that are locally on the machine in order to enable players to make scenes or videos or test their objects in these situations. It is a matter of time we do it.
Re: Custom Objects Specifications
Posted: 11 Oct 2012, 11:14
by meuh21
I want to use Silo textures for this object. But "Mesh : material not found : Silo"

I note the normal map silo_N.dds don't have capital letter (Silo_D.dds - silo_N.dds - Silo_S.dds).

Re: Custom Objects Specifications
Posted: 14 Oct 2012, 14:01
by Yagami93
Hi all, I'm creating a piece of curved road but i have a question about texturing.. i would like to find a method to texture this road by creating a piece of texture (asphalt with white stripes) and
repeat it for the whole turn... how can i do that?
this is the turn:
and this is the texture that i would like to repeat:
EDIT: I'm using 3dsMax 2010
thanks in advance
Re: Custom Objects Specifications
Posted: 14 Oct 2012, 15:03
by TMarc
either you use the correct UV coordinates for the texturing,
or you put only a asphalt texture on the road, and add two stripes as part of the object which would be painted white.
Re: Custom Objects Specifications
Posted: 14 Oct 2012, 15:33
by Yagami93
TMarc wrote:either you use the correct UV coordinates for the texturing,
or you put only a asphalt texture on the road, and add two stripes as part of the object which would be painted white.
I have already tried to add a texture without the stripes, but when i go into the game with the object, the texture is stretched in the whole object and it is blurred, i would like to repeat the texture in order to have a good resolution..