Official Petition we need Unlimiter Tool

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phil13hebert
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Re: Official Petition we need Unlimiter Tool

Post by phil13hebert »

Kryw wrote:it's funny cuz nadeo had their own Unlimiter :)
Source please ?
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The_Big_Boo
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Re: Official Petition we need Unlimiter Tool

Post by The_Big_Boo »

To test new blocks easily and this kind of stuff, there is indeed an "unlimiter" option in the development version of ManiaPlanet. It's common for game developers to have such options (which sometimes stay and then called cheat codes).
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phil13hebert
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Re: Official Petition we need Unlimiter Tool

Post by phil13hebert »

The_Big_Boo wrote:To test new blocks easily and this kind of stuff, there is indeed an "unlimiter" option in the development version of ManiaPlanet. It's common for game developers to have such options (which sometimes stay and then called cheat codes).
That's what I tought, but since Nadeo has the source code, it's easy to disable block placement check :thumbsup:
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TMarc
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Re: Official Petition we need Unlimiter Tool

Post by TMarc »

phil13hebert wrote:That's what I tought, but since Nadeo has the source code, it's easy to disable block placement check :thumbsup:
This alone is perhaps easy, but then also the block connections and connection checks, some auto-terraforming, the grid snapping, 90° rotation, vertical snapping, and other things would require modification, hence lot of work to make such a unlimiter feature possible, which would only be used good by a very few number of good mappers.
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phil13hebert
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Re: Official Petition we need Unlimiter Tool

Post by phil13hebert »

TMarc wrote:
phil13hebert wrote:That's what I tought, but since Nadeo has the source code, it's easy to disable block placement check :thumbsup:
This alone is perhaps easy, but then also the block connections and connection checks, some auto-terraforming, the grid snapping, 90° rotation, vertical snapping, and other things would require modification, hence lot of work to make such a unlimiter feature possible, which would only be used good by a very few number of good mappers.
Yeah I know all these things :)
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Kryw
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Re: Official Petition we need Unlimiter Tool

Post by Kryw »

Source please ?
Saw at Nadeo Studio :D and that was a good unlimiter
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TMarc
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Re: Official Petition we need Unlimiter Tool

Post by TMarc »

phil13hebert wrote:Yeah I know all these things :)
:)
MixD
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Re: Official Petition we need Unlimiter Tool

Post by MixD »

Flickering textures when blockmixing has been highlighted as one of its major problems. In early 2008 (when TMN ESWC was the only release version of Stadium) I posted about possible technical solutions in Overlapped textures glitch. Since that's a limited-access subforum, and the most interesting link has moved, here's a repost/redo. I haven't done any recent research on the issue. If Nadeo really are going to have mixmapping support in the editor, a solution to the Z-fighting should be sought.

MixD update wrote:The article Alternatives to Using Z-Bias to Fix Z-Fighting Issues suggests some fixes. If each map block had a unique depth bias which was inherited by each of the block's polygons, that could be one resolution. If the depth bias was the block's position in the map's block list it would guarantee uniqueness and would also allow the map author straightforward control over which block is more visible.
For reference, the article addresses these methods:
- Z Bias
- Projection Matrix
- Viewport
- Depth Bias
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Demented
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Re: Official Petition we need Unlimiter Tool

Post by Demented »

It seems like that should be a fairly easy to implement solution for a programmer.
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