Source please ?Kryw wrote:it's funny cuz nadeo had their own Unlimiter
Official Petition we need Unlimiter Tool
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- phil13hebert
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Re: Official Petition we need Unlimiter Tool
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Re: Official Petition we need Unlimiter Tool
To test new blocks easily and this kind of stuff, there is indeed an "unlimiter" option in the development version of ManiaPlanet. It's common for game developers to have such options (which sometimes stay and then called cheat codes).
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- phil13hebert
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Re: Official Petition we need Unlimiter Tool
That's what I tought, but since Nadeo has the source code, it's easy to disable block placement checkThe_Big_Boo wrote:To test new blocks easily and this kind of stuff, there is indeed an "unlimiter" option in the development version of ManiaPlanet. It's common for game developers to have such options (which sometimes stay and then called cheat codes).

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: Official Petition we need Unlimiter Tool
This alone is perhaps easy, but then also the block connections and connection checks, some auto-terraforming, the grid snapping, 90° rotation, vertical snapping, and other things would require modification, hence lot of work to make such a unlimiter feature possible, which would only be used good by a very few number of good mappers.phil13hebert wrote:That's what I tought, but since Nadeo has the source code, it's easy to disable block placement check
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Official Petition we need Unlimiter Tool
Yeah I know all these thingsTMarc wrote:This alone is perhaps easy, but then also the block connections and connection checks, some auto-terraforming, the grid snapping, 90° rotation, vertical snapping, and other things would require modification, hence lot of work to make such a unlimiter feature possible, which would only be used good by a very few number of good mappers.phil13hebert wrote:That's what I tought, but since Nadeo has the source code, it's easy to disable block placement check

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: Official Petition we need Unlimiter Tool
Saw at Nadeo StudioSource please ?

Re: Official Petition we need Unlimiter Tool
phil13hebert wrote:Yeah I know all these things

Re: Official Petition we need Unlimiter Tool
Flickering textures when blockmixing has been highlighted as one of its major problems. In early 2008 (when TMN ESWC was the only release version of Stadium) I posted about possible technical solutions in Overlapped textures glitch. Since that's a limited-access subforum, and the most interesting link has moved, here's a repost/redo. I haven't done any recent research on the issue. If Nadeo really are going to have mixmapping support in the editor, a solution to the Z-fighting should be sought.
- Z Bias
- Projection Matrix
- Viewport
- Depth Bias
For reference, the article addresses these methods:MixD update wrote:The article Alternatives to Using Z-Bias to Fix Z-Fighting Issues suggests some fixes. If each map block had a unique depth bias which was inherited by each of the block's polygons, that could be one resolution. If the depth bias was the block's position in the map's block list it would guarantee uniqueness and would also allow the map author straightforward control over which block is more visible.
- Z Bias
- Projection Matrix
- Viewport
- Depth Bias
Re: Official Petition we need Unlimiter Tool
It seems like that should be a fairly easy to implement solution for a programmer.
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