Re: Shootmania Storm 1.0 RC1 (live)
Posted: 10 Apr 2013, 12:02
where can i see these new maps ? :s
I was planning on making a video going through the maps (CC and collided atleast, since those are still used for competitive play) and explain why I don't like the updates, so I guess I'll have to do that sometime today and link you. The obvious thing with CC was the wood slides placed everywhere blocking off movement (especially on the right side as attacker). I'm assuming they were put down to give defenders more cover and places to hide behind? If so, I agree with the thinking and reasoning behind that but the wood slides cover so much airspace getting around and over them is close to impossible, and if you're unlucky to land on one of them without much speed, you're sitting ducks so to speak.PapyChampy wrote:The angles are different, the grills are gone, and yeah, the purpose of this update was to illustrate some of the new blocks.sadzealot wrote:
PS! The updates to your current maps is a disgrace in terms of improving gameplay on them. CastleCrasher in particular is a mess - http://i.imgur.com/J1wNnwo.jpg
I'm assuming these changes were done solely for the purpose of displaying as many new blocks as possible. Becuase one thing's for sure, they don't make the maps any better (Same could be said for Fortress. Collided was for the most part OK, but it's also the one that's the most untouched from the ones I've seen so far)
Maybe it's a little too soon to say that the maps are badly updated. In any way, I'd like to know precisely what is wrong with the maps, so I can improve them.
From the feedbacks I've gathered, you're the first one to say that it's a bad thing.
Ok, I couldn't find a single block in the editor that allows for bigger walljumps, and since bigger walljumps was listed on the same line as 'bounce rockets' I assumed it was the same type of block. However, bounce rockets are the same type of block as stamina jump.Hyllis wrote:- New surface that bounces rockets and allow for bigger walljumps
- New surface that enables a stamina jump
I disagree. If LP is partially based on hits do you know what's gonna happen? People are gonna rush and play aggressive in hopes of getting as many rockethits as possible (atleast on public). And I don't see that being a good thing.luftisbollentm2 wrote:LP Should be given to both loser and winner, why not ? - it should be based on hit & kills and
how hard the opponents are if he is a pro you should get alot more lp if you are a beginner / have
a lower rank and minus should be an opition to imo if you add so we can lose lp as well we must play
to stay on top, be number one shouldn´t be easy imo
I don't think you should be able to do official times in multi.fng_thatoneguy wrote:Sorry, shameless bump for my question so it doesn't get lost.fng_thatoneguy wrote:The UI is back on the TrackMania servers with the client update, but it brings me to my next question:
Question 2:
Am I seeing the single player 5-minute timer in multiplayer?! Are we able to run official times while in multi or was this a mistake?
(and thanks for the answer to the other one!)
Confirmed, feels like modem timesrzn wrote:this download is taking ages...
Don't understand me wrong, but this is a shootmania update? ^^Jojo_44 wrote:The update for Tm2 Stadium isn´t pushed ? No update when I click on stadium and camera2 is still the old one -.-
Yes but on the changelog it is said that the Cam2 of TM² was changed, there is a problem either in the changelog or all the updated wasn't pushedkripkee wrote:Don't understand me wrong, but this is a shootmania update? ^^Jojo_44 wrote:The update for Tm2 Stadium isn´t pushed ? No update when I click on stadium and camera2 is still the old one -.-
Rasque wrote:Confirmed, feels like modem timesrzn wrote:this download is taking ages...