Trackmania² Valley Released!

Discuss everything related to Trackmania 2.

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inflatable
Posts: 13
Joined: 09 Jul 2013, 02:39

Re: Trackmania² Valley Released!

Post by inflatable »

Re the steering sensitivity issue, I found that reducing the analogue sensitivy to 0.1 (the minimum) helped when using a momo wheel, but not enough. I'd like to reduce it further. I think I can see in which file the setting is stored, but it's binary so it could take a bit of mucking around.

An unfortunate side-effect of reducing sensitivity in this way is that the wheel is then insufficiently sensitive on asphalt—and many tracks are mixtures.

I'm also not convinced that sensitivity is the biggest problem. It might be input lag (delay). From memory, earlier TM games suffered from this. The solution might have been to reduce graphical display settings. I've tried this with Valley but it doesn't seem to have helped me. [Your Mileage May Vary]
Last edited by eyebo on 09 Jul 2013, 04:50, edited 1 time in total.
Reason: Please don't use slang or sms acronyms, etc.
zarexz

Re: Trackmania² Valley Released!

Post by zarexz »

Valley alone is worth €50,- but you have to buy it to discover that.

To the prizephighters: I have no idea about your financial status of course but this is what I guess;
You're between 8 and 14 years of age. If so, you must/should get atleast €5,- allowance per week. 4 weeks of saved allowence gives you this awesome game. You all knew this was going to happen atleast 8 weeks ago, so saving only €20,- should not have been a problem. You don't get allowence, you're too young to have a job? Really truelly that's nothing Nadeo can do about. You can't expect Nadeo to give away their game for peanuts because you don't have any money or worse, you're toooo lazy to go and earn some.

btw: for some (older, working) guys, €20,- equals peanuts.
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Whitestar
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Joined: 29 Sep 2011, 01:08

Re: Trackmania² Valley Released!

Post by Whitestar »

YonCan wrote:
Fix wrote:
Sheza wrote:*Being charged 20 euros for a skin pack
:clap:
:clap: too.
I'll join in :clap:
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Translator
Translator
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Re: Trackmania² Valley Released!

Post by index »

Sheza wrote:*Being charged 20 euros for a skin pack
Fix wrote: :clap:
YonCan wrote: :clap: too.
Whitestar wrote:I'll join in :clap:
This is :clap: Mania! SCNR
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tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Trackmania² Valley Released!

Post by tcq »

inflatable wrote:Re the steering sensitivity issue, I found that reducing the analogue sensitivy to 0.1 (the minimum) helped when using a momo wheel, but not enough. I'd like to reduce it further. I think I can see in which file the setting is stored, but it's binary so it could take a bit of mucking around.
Check DXTewak for further optimisation of your analogue settings.
Sheza
Posts: 29
Joined: 18 Aug 2011, 16:47

Re: Trackmania² Valley Released!

Post by Sheza »

zarexz wrote:Valley alone is worth €50,- but you have to buy it to discover that.
I'm not sure that a game with terrible input issues (as described above you) is worth 50 euros.
The_Big_Boo
Posts: 1026
Joined: 15 Jun 2010, 15:46

Re: Trackmania² Valley Released!

Post by The_Big_Boo »

Sheza wrote:I'm confident that if the price was lower for what is essentially a piece of DLC, an 'environment', then more people would buy it. As it stands, meh!
You don't need Canyon to play Valley. Or Valley is a kind of standalone DLC?
Sheza wrote:No, I believe a sensible model would be 20 euros for the original TM2 Canyon (which I was lead to believe was the full TM2 game, complete with these updates, as Nadeo CEO stated once) and then between 5 to 8 euros per pack thereafter.
Canyon is actually a full game, as Stadium and Valley are. You can search the whole Internet, you'll never find Hylis saying what you believed.
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zarexz

Re: Trackmania² Valley Released!

Post by zarexz »

Sheza wrote:I'm not sure that a game with terrible input issues (as described above you) is worth 50 euros.
I'm sorry but in my opinnion, you are totaly out of place with your wheel playing Trackmania. Of course you have the freedom of using your prefered device but Trackmania just isn't a wheel game. And since I'm being honest, I also think it's silly Nadeo even added wheelsupport in the first place. I still would say Trackmania is a stunt racer not a sim racer.
inflatable
Posts: 13
Joined: 09 Jul 2013, 02:39

Re: Trackmania² Valley Released!

Post by inflatable »

tcq wrote:Check DXTewak for further optimisation of your analogue settings.
Thank you, I am! :)
Zooz
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Re: Trackmania² Valley Released!

Post by Zooz »

DXTweak should be considered a cheating tool though, since it allows input curves that you cannot get from using any controller with default drivers, and that the game wasn't designed for. I'm still hoping it will be banned from competition, as it gives a competitive advantage to those using it.

The sensitivity is part of the challenge. You have to steer carefully and think ahead, and skilled players can master that to win. The solution is not to cheat with your input, and fortunately the game makes this hard because you won't be able to turn on asphalt any more, as inflatable noted.

Or just go play Canyon and you can drift around as much as you want. Anyway, top players (ie. Sandder) are getting WR times with keyboard on Valley dirt tracks with the right steering techniques, so you cannot blame your controller or input sensitivity, you just suck :mrgreen:
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