Page 17 of 26
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 02:50
by inflatable
Re the steering sensitivity issue, I found that reducing the analogue sensitivy to 0.1 (the minimum) helped when using a momo wheel, but not enough. I'd like to reduce it further. I think I can see in which file the setting is stored, but it's binary so it could take a bit of mucking around.
An unfortunate side-effect of reducing sensitivity in this way is that the wheel is then insufficiently sensitive on asphalt—and many tracks are mixtures.
I'm also not convinced that sensitivity is the biggest problem. It might be input lag (delay). From memory, earlier TM games suffered from this. The solution might have been to reduce graphical display settings. I've tried this with Valley but it doesn't seem to have helped me. [Your Mileage May Vary]
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 07:39
by zarexz
Valley alone is worth €50,- but you have to buy it to discover that.
To the prizephighters: I have no idea about your financial status of course but this is what I guess;
You're between 8 and 14 years of age. If so, you must/should get atleast €5,- allowance per week. 4 weeks of saved allowence gives you this awesome game. You all knew this was going to happen atleast 8 weeks ago, so saving only €20,- should not have been a problem. You don't get allowence, you're too young to have a job? Really truelly that's nothing Nadeo can do about. You can't expect Nadeo to give away their game for peanuts because you don't have any money or worse, you're toooo lazy to go and earn some.
btw: for some (older, working) guys, €20,- equals peanuts.
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 08:35
by Whitestar
YonCan wrote:Fix wrote:Sheza wrote:*Being charged 20 euros for a skin pack


too.
I'll join in

Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 08:55
by index
Sheza wrote:*Being charged 20 euros for a skin pack
Fix wrote: 
YonCan wrote: 
too.
Whitestar wrote:I'll join in

This is

Mania! SCNR
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 09:19
by tcq
inflatable wrote:Re the steering sensitivity issue, I found that reducing the analogue sensitivy to 0.1 (the minimum) helped when using a momo wheel, but not enough. I'd like to reduce it further. I think I can see in which file the setting is stored, but it's binary so it could take a bit of mucking around.
Check
DXTewak for further optimisation of your analogue settings.
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 09:47
by Sheza
zarexz wrote:Valley alone is worth €50,- but you have to buy it to discover that.
I'm not sure that a game with terrible input issues (as described above you) is worth 50 euros.
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 09:53
by The_Big_Boo
Sheza wrote:I'm confident that if the price was lower for what is essentially a piece of DLC, an 'environment', then more people would buy it. As it stands, meh!
You don't need Canyon to play Valley. Or Valley is a kind of standalone DLC?
Sheza wrote:No, I believe a sensible model would be 20 euros for the original TM2 Canyon (which I was lead to believe was the full TM2 game, complete with these updates, as Nadeo CEO stated once) and then between 5 to 8 euros per pack thereafter.
Canyon is actually a full game, as Stadium and Valley are. You can search the whole Internet, you'll never find Hylis saying what you believed.
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 10:25
by zarexz
Sheza wrote:I'm not sure that a game with terrible input issues (as described above you) is worth 50 euros.
I'm sorry but in my opinnion, you are totaly out of place with your wheel playing Trackmania. Of course you have the freedom of using your prefered device but Trackmania just isn't a wheel game. And since I'm being honest, I also think it's silly Nadeo even added wheelsupport in the first place. I still would say Trackmania is a stunt racer not a sim racer.
Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 10:39
by inflatable
tcq wrote:Check
DXTewak for further optimisation of your analogue settings.
Thank you, I am!

Re: Trackmania² Valley Released!
Posted: 09 Jul 2013, 12:26
by Zooz
DXTweak should be considered a cheating tool though, since it allows input curves that you cannot get from using any controller with default drivers, and that the game wasn't designed for. I'm still hoping it will be banned from competition, as it gives a competitive advantage to those using it.
The sensitivity is part of the challenge. You have to steer carefully and think ahead, and skilled players can master that to win. The solution is not to cheat with your input, and fortunately the game makes this hard because you won't be able to turn on asphalt any more, as inflatable noted.
Or just go play Canyon and you can drift around as much as you want. Anyway, top players (ie. Sandder) are getting WR times with keyboard on Valley dirt tracks with the right steering techniques, so you cannot blame your controller or input sensitivity, you just suck
