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Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 17:38
by bas_ekkelenkamp
I´m up for altering the 2 maps I made based on constructive feedback from you guys.. Last time I tried you guys only replied with "just delete the map it sux" but even because of all those reactions I'd still be up for it.. Also I'm not even sure if they would add the modified maps to the mappack instead of the original ones.
This is what I wrote a couple pages back:
bas_ekkelenkamp wrote: On mindcontrol
my idea is to remove the general area around the arrowpad, since it's indeed going to be kind of useless.
Also, you have been complaining about the roof around the pole area, and I can see why this would be a bit silly to watch from above while watching a stream. So maybe removing that roof?
And maybe providing a bit more cover for the defenders.

On Assaulting them with cake
Trim down some parts behind the the defender spawn, some other parts on the right and left side. Just generally reducing the size of the map a bit. click here for a screenshot of the areas I'd like to remove. (areas circled red)

What do you think? And if you have any more suggestions to improve both maps, don't hesitate to tell me,I'd love to hear them. (instead of all the hating comments, they're getting a bit depressing and will get you nowhere.)
If you don't have anything helpful to contribute please don't. But if you do think I missed something I'd be happy to hear, I'm still only trying to make it better for you guys.
I won't be replying to anything other than constructive helpful posts.

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 17:39
by mpx
because the current maps and mappack maybe showed their limits. They are greats but since several months the tactic is mainly to camp in defense side.
that is not accurate at all,on almost all the maps its not about camping, cant really get how its camping when you are forced to rotate to the pole after 45 seconds along with that various teams choosen different tacticts on different maps.
Players are always rotating when the goal is capturable and even if its not people need to rotate to help the teammates. So basically what you saying is that the deffender should move around the map all the time to prevent this "camping"? imagine how it will look and how much skill it will take to kill an open target like that.

and what really upset me is the fact you pretty much changed the whole game not only with the maps that can be abused so hard and makes the game so much different is that you choosed B3 which is a big change from B2 imo. Thats is so frustrating for the people that been practicing for this event and really looking forward for it, and you just changed the game completely, i call that pretty disrespectful.

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 17:44
by TORAKI
bas_ekkelenkamp wrote:I´m up for altering the 2 maps I made based on constructive feedback from you guys.. Last time I tried you guys only replied with "just delete the map it sux" but even because of all those reactions I'd still be up for it.. Also I'm not even sure if they would add the modified maps to the mappack instead of the original ones.
This is what I wrote a couple pages back:
bas_ekkelenkamp wrote: On mindcontrol
my idea is to remove the general area around the arrowpad, since it's indeed going to be kind of useless.
Also, you have been complaining about the roof around the pole area, and I can see why this would be a bit silly to watch from above while watching a stream. So maybe removing that roof?
And maybe providing a bit more cover for the defenders.

On Assaulting them with cake
Trim down some parts behind the the defender spawn, some other parts on the right and left side. Just generally reducing the size of the map a bit. click here for a screenshot of the areas I'd like to remove. (areas circled red)

What do you think? And if you have any more suggestions to improve both maps, don't hesitate to tell me,I'd love to hear them. (instead of all the hating comments, they're getting a bit depressing and will get you nowhere.)
If you don't have anything helpful to contribute please don't. But if you do think I missed something I'd be happy to hear, I'm still only trying to make it better for you guys.
I won't be replying to anything other than constructive helpful posts.

Mindcontrol - i (PERSONALLY) find sort of obstacle the things surrounding the pole (the lighty metal tubes ? something like that ) , and yes i would like some more options for the defenders to move and def ; about the roof i will say : you can pretty much leave it here IF there is no possible way for the attacker to get on top of it and like kill the defenders from top of the wall wich would be pretty akward and bad looking , but i haven't actually tried to get on top of the map so i don't know if it is possible

Assault him with cake - Need a new set of defenders spots maybe by modifing the mid/center zone of the map wich basically grant the attacker alot of possibilietes goin left and right to get past the defence or the "open" the enemy defence for easy shots

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 17:45
by TORAKI
mpx wrote:
because the current maps and mappack maybe showed their limits. They are greats but since several months the tactic is mainly to camp in defense side.
that is not accurate at all,on almost all the maps its not about camping, cant really get how its camping when you are forced to rotate to the pole after 45 seconds along with that various teams choosen different tacticts on different maps.
Players are always rotating when the goal is capturable and even if its not people need to rotate to help the teammates. So basically what you saying is that the deffender should move around the map all the time to prevent this "camping"? imagine how it will look and how much skill it will take to kill an open target like that.

and what really upset me is the fact you pretty much changed the whole game not only with the maps that can be abused so hard and makes the game so much different is that you choosed B3 which is a big change from B2 imo. Thats is so frustrating for the people that been practicing for this event and really looking forward for it, and you just changed the game completely, i call that pretty disrespectful.

+1

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 17:59
by Sephis
THANK YOU !

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 18:00
by mpx
Thanks David!

:1010

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 18:08
by caspa
This is the first step in the right direction, thank you for taking the community's opinions into consideration David/Sylvain.

Next step, back to beta2.

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 18:11
by oBZZ
Thank you! Like caspa said, next step back to beta 2 :)

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 18:13
by Kryw
I just finished to remix Collided v2, ppl camp the spawn because it's was too hard to backup on the pole I tried my best to fix that :)

Screenshot :

Elite - Collided v2


Link of the mappool (test) : mega.co.nz

Re: MAPS FOR ESWC

Posted: 07 Aug 2013, 18:15
by dreammyw0w
Kryw wrote:I just finished to remix Collided v2, ppl camp the spawn because it's was too hard to backup on the pole I tried my best to fix that :)

Screenshot :

Elite - Collided v2


Link of the mappool : mega.co.nz

that actually is a nice extra route Kryw! +1