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Re: TrackMania Turbo - The Media Collection

Posted: 19 Feb 2016, 20:54
by xrayjay
I guess no one reads the NDA for the beta :lol:

If it´s the same like for tm² beta and sm beta it´s strictly clear that screens/videos/streams etc. are forbidden while the beta is running, so what ^^ the streams and yt videos are all gone (logically)

But for advertisement it may kicks tmt if the NDA is not that strict how it is now, anyways, rules should be respected 8-)

Re: TrackMania Turbo - The Media Collection

Posted: 19 Feb 2016, 20:55
by Mandark
That was fast :mrgreen:

Re: TrackMania Turbo - The Media Collection

Posted: 19 Feb 2016, 21:26
by Rots

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 12:04
by Lorisa
Image
Image

I made it myself :pil

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 12:43
by Akbalder
You should try to fix the aspect ratio of your images. ;)

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 13:25
by Dommy
Didn't want to go offtopic, but I just noticed Lorisa's signature:
You know? Nadeo cut the possibility MEDIA Tracker, MAP Editor and, at the same time trim the Car Painter, cut the all creative tool for TMT players. In order to spread the ManiaPlanet as the only one tools for freedom game. This just a shame!
It's a shame you don't read all posts and news regarding TM Turbo and punish Nadeo for no reason.
Nadeo cut the possibility MEDIA Tracker
MediaTracker is not present in the game directly, but Nadeo is going to release external tool to run MediaTracker with TrackMania Turbo assets. So maybe not ingame, but it will be available somewhere outside, only on PC. It might be weird decision, but it's done this way, probably because devs haven't had enough time to do include fully working replay editor, navigable with gamepad. I hope some day they'll patch full ingame MediaTracker for both PC and consoles.
MAP Editor
I don't understand, have you seen latest (#6) Sneak Peek, where Cerovan wrote about map making in their new game? With exception of block unlocks, gamepad navigation and display cost limit, the editor is pretty much the same. It also features direct ingame map sharing system, so I don't know why are you disappointed.
at the same time trim the Car Painter
I can understand why Nadeo decided to make this move and remove ability to import custom skins. At first - they made some less complex tool to customize skins, where you select only main color pattern, your country, your number, sticker and material. That's because Nadeo want to make the game in one global style, which would be abused by custom skins. For example - how ugly would look skin of Lightning McQueen or Sonic on the same track among normal vehicles. Nadeo wants to make Turbo feature one, good look of the cars. And I can understand this.
cut the all creative tool for TMT players
Turbo is the game for casuals, while ManiaPlanet stands for powerful place for creators and people who like to see more than Turbo offers (and to play ShootMania ofc). Dedicated servers are replaced with sessions, what dramatically made it easier to play your own maps with friends. Only one thing that bothers me is lack of ManiaScript, because Turbo will have much wider audience than ManiaPlanet, and this doesn't allow me to do my best job in Turbo. Everything else Nadeo did in their new game is just super crisp and I'm looking forward for it. So my last words are - think again before you start insulting Nadeo.

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 13:54
by Lorisa
domino54 wrote:Didn't want to go offtopic, but I just noticed Lorisa's signature:
blah blah.. What do you mean? I just said what I see. (TMarc — I l♥ve ya!)
As you can see: I almost did not appear in the forum, because any of my behavior is monitored. This is the reason I can not write a complete unwrapped text as it was before.
So, Try to guess - What I had in mind? ;з

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 21:31
by i7mean
I can understand why Nadeo decided to make this move and remove ability to import custom skins. At first - they made some less complex tool to customize skins, where you select only main color pattern, your country, your number, sticker and material. That's because Nadeo want to make the game in one global style, which would be abused by custom skins. For example - how ugly would look skin of Lightning McQueen or Sonic on the same track among normal vehicles. Nadeo wants to make Turbo feature one, good look of the cars. And I can understand this.
Well said mate, when I first learnt about the painter I was disappointed but then I quickly changed my mind, in maniaplanet we literaly only see grey cars or weirdos 3D lamborghinis going on dirt :D At least with the new system we will see some great colors in-game, and it will be exciting to unlock new elements :thx:
We should stop the off-topic I think :?

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 23:13
by TMarc
i7mean wrote:in maniaplanet we literaly only see grey cars or weirdos 3D lamborghinis going on dirt :D
this has three major causes:
- demo mode which does'nt allow customization
- users who don't know to use locators or how to properly configure their system to allow P2P exchange
- the game which does not simply take a random or at least a country specific skin (the later only in Stadium for now)

It's really weird. Nadeo/Ubisoft are doing everything possible to make a game which does not have those issues with Turbo, but the people are blaming them again because this leads to other restrictions.

Maniaplanet is developing more and more to a flexible customizable engine, giving some people what they want (e.g. gravity), but only few really know how to use it properly, all the others fail or don't care at all.

It looks like nobody will get the ideal and perfect game. :|
At least not this year.

I'm curious to see what will be revealed next until release of Turbo. :pil

Re: TrackMania Turbo - The Media Collection

Posted: 21 Feb 2016, 23:39
by oliverde8
TMarc wrote:It's really weird. Nadeo/Ubisoft are doing everything possible to make a game which does not have those issues with Turbo, but the people are blaming them again because this leads to other restrictions.
Instead of fixing the problem they simply removed the feature, that is not a solution. TMT simply won't have the customization of MP, in this case not to fix an issue but simply to avoid problems a feature creates. I am pretty sure that a solution to make skin's customization(or 3D car) work without a complicated system as locators can be achieved.