xray´s MP4 skins & objects

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TheBigMiike
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Re: xray´s tm² skins & objects

Post by TheBigMiike »

Nice Stadium blocks :1010
You had a nice idea the day you got the idea to do these blocks.

I imagine a chase map using these blocks :pop:

imo, your should promote more your blocks. Why not creating a ManiaFlash and ask Nadeo for publishing somes of your "maniatweets" on the player home ? ;)
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

:thumbsup:
I created an maniaflash, you can follow me here:
maniaflash?xrayjay
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adamkooo2
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Re: xray´s tm² skins & objects

Post by adamkooo2 »

use

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[manialink=][/manialink]

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[manialink=???]the text that see you[/manialink]
/\rkady
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

Anyone knows the material for "growing" grass in stadium?

Tried several materials of the stadium lib but the grass isn´t growing (StadiumGrassFence), with fence there are only this:

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DMaterial(StadiumGrassOccNoFence)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumGrass)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)
But as named, it´s NoFence, but i need the opposite^^ Any solution or the right material name for that?
I expected that the normal grass texture got an "auto grow" (like in valley) but unfortunately it´s not :?
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Nerpson
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Re: xray´s tm² skins & objects

Post by Nerpson »

Imo, it's not possible to get tall grass on blocks. Stadium does not have the same grass system than Valley, Canyon or Storm. In these latters, grass appears only after the shadows calculation. That's not the case in Stadium.
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

That´s sad, may there will be a solution in the future 8-)


As many people asked me how to pos objects easily on a map i made a small render, may this helps :D
Image

And don´t forget to activate the embed function by pressing the "hammer" symbol (experimental features) and tick there "enable item embedding"

Do this before you place any custom embed obects on your map :thumbsup:
jui
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Joined: 16 May 2013, 15:58

Re: xray´s tm² skins & objects

Post by jui »

xrayjay wrote:Anyone knows the material for "growing" grass in stadium?
I think its StadiumGrass9m. When i remember right.
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xrayjay
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Re: xray´s tm² skins & objects

Post by xrayjay »

jui wrote:
xrayjay wrote:Anyone knows the material for "growing" grass in stadium?
I think its StadiumGrass9m. When i remember right.
Unfortunately not, i tried now all available grass materials

Code: Select all

	DMaterial(StadiumGrassOccNoFence)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumGrass)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumWarpGrassPreLightGen)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumGrass9m)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumSculptGrassOcc)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)

	DMaterial(StadiumGrassOcc9m)
		DSurfaceId	(Grass)
		DUvLayer	(Lightmap		, 0)
		DTexture( StadiumGrass_D.dds)
		DTexture( StadiumGrass_S.dds)
		DTexture( StadiumGrass_N.dds)
		DTexture( StadiumGrass_X2.dds)
and none of them got growing grass (with StadiumGrassFenceD.dds). Guess it´s some kind of stuck with that growing grass (does it work to use growing grass? Menwhile i guess no)

StadiumGrassFenceD.dds isn´t used anywhere in the material lib, so may it´s not possible. Nadeo devs answer? :D
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: xray´s tm² skins & objects

Post by xrayjay »

I´m looking for someone who can make me an storm replay with my new blocks (unreleased yet^^)
and test them (7 in total), 2 spawns etc. :pil
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