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Re: Enviroments
Posted: 01 Jul 2010, 22:30
by Knutselmaaster
A big stadium map, @ night, with lots of lights everywhere, will bring every computer to it's knees. (trust me, i tried)
It is up to the trackbuilder to make his track runnable.
I assume this will be the same for TM2, where each environment will have certain things that are more difficult to process, and as the moods will also be in TM2 (day/night etc) people will just have to make tracks that run smooth on a large audience's pc if they want them to be popular on online servers.
Re: Enviroments
Posted: 02 Jul 2010, 19:02
by RunSlingan
dec wrote:I sure hope it will work on my laptop so I can play the game a bit while at University.
And as the gameplay is concerned, I hope that it will really be completely different from all the other TM enironments.
I dont think it will... think ur gonna need some nice stuff in your computer to get a good flow in the gameplay.
My computer is pretty solid but the new games that are out there today, cant play em with the best grafiks now without some lag.
Re: Enviroments
Posted: 02 Jul 2010, 20:25
by Trackmaniack
RunSlingan wrote:dec wrote:I sure hope it will work on my laptop so I can play the game a bit while at University.
And as the gameplay is concerned, I hope that it will really be completely different from all the other TM enironments.
I dont think it will... think ur gonna need some nice stuff in your computer to get a good flow in the gameplay.
My computer is pretty solid but the new games that are out there today, cant play em with the best grafiks now without some lag.
Yeah, but you gotta remember, Mr. Nadeo himself (Florent--thru Hylis) said that if a computer could run Stadium with a fairly nice L O D, then they could run TM2. It can be scaled, just like the previous games could be.
Re: Enviroments
Posted: 15 Jul 2010, 08:41
by isamu
So in regards to environments, it is confirmed that people with really good creative skills will be able to pretty much design their own environment using the custom block tools in TM2? Will they be able to make Valley look like, say, a Sci-fi looking place like something found in F-ZeroGX or WipeOut?
Re: Enviroments
Posted: 16 Jul 2010, 16:06
by Mandark
For me , the first picture looks like Coast, the second looks like Island and the last 2 look like Desert

Re: Enviroments
Posted: 17 Jul 2010, 08:42
by Bramble
What's with those smileys?
Re: Enviroments
Posted: 19 Jul 2010, 21:09
by Mandark
Wish the 3rd TM2 Enviroment would be a Big city , with x3 bigger area because it would be cool to put a stadium in the middle of the city

... with alot of twists,loops and many scenery blocks
Re: Enviroments
Posted: 20 Jul 2010, 14:27
by metoxys
CrAzYdriv3r wrote:Wish the 3rd TM2 Enviroment would be a Big city , with x3 bigger area because it would be cool to put a stadium in the middle of the city

... with alot of twists,loops and many scenery blocks
Would be awesome. Some extremely sick stunt jump to get into it^^ Aaaawesome
Re: Enviroments
Posted: 20 Jul 2010, 15:04
by Wallaby
wished the 3rd envi would be a snow-envi since it would fit best to a green valley and a desert...
Re: Enviroments
Posted: 20 Jul 2010, 15:35
by Trackmaniack
Heh...we -do- have Bay, you guys...and trust me, I've made some pretty big, pretty crazy enviros in there already...