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Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 08:25
by CoastKid
phil13hebert wrote:Coastkid, could you add a download link for your block please ?
Yes, here:
http://dl.dropbox.com/u/8913813/DesertOutput.zip
Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 12:13
by Ven_Racing
hi guys! I've got a question from CoastKid,: you can put the link of the buildings please?
http://i.imgur.com/QmQF8.jpg
the buildings are very cools from tracks!

Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 12:49
by CoastKid
Ven_Racing wrote:you can put the link of the buildings please?
I have no plans to do that, sorry.
Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 13:30
by phil13hebert
Thank you for the link

Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 15:07
by Demented
That Desert Sandscape looks cool. Excellent job.
I always wanted Nadeo to do a Dune or Baja environment. Maybe seeing how good this looks will inspire them.
Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 17:15
by zootie
Thanks, busy building a track

Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 20:29
by andrus
Suggestion: A 'lift' noob block which is made of thin layers of one-way surface. If you get into the block(for example standard stadium cube-like block) because of some bugs, when you drive to it's edge you are pulled outside with great speed. Combining walls which are transparent from one side and look like a normal wall from another can create a lift block, booster or 'highway to hell'

Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 21:19
by meuh21
Thanks for the dunes
Custom blocks possibilities are immense

Re: mpbc 0.1.1: custom block creation tool
Posted: 23 Apr 2012, 22:29
by TGYoshi
Tried something with it.
I firstly tried re-converting the examples provided by arc, which succesfully produced the 4 blocks. Working as it should.
Then I imported the bell.3ds into blender, edited it towards this:

Then I re-exported it to .3ds and re-converted. The block turned invisible, just no mesh is left visible.
What's wrong?
