NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

Moderator: NADEO

User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Custom Objects Specifications

Post by TMarc »

here I suggest you to look at texturing tutorials.
If you apply the texture you have to make sure it gets not stretched but tiled instead.
Check the manual or the help of the application you're using. :thumbsup:
Yagami93
Posts: 6
Joined: 29 Sep 2012, 11:32

Re: Custom Objects Specifications

Post by Yagami93 »

TMarc wrote:here I suggest you to look at texturing tutorials.
If you apply the texture you have to make sure it gets not stretched but tiled instead.
Check the manual or the help of the application you're using. :thumbsup:
To be honest i had already tried to tile a texture but i had the error of making the 2nd UVLayer.. now i found out how to tile a texture with the 2nd UVLayer.. but in game i cannot see the texture..

Image
The road seems without texture..
User avatar
faserg1
Posts: 446
Joined: 06 Jul 2011, 19:54
Location: Russia
Contact:

Re: Custom Objects Specifications

Post by faserg1 »

What you do for place texture? How many layers you have in channel info?
Есть вопросы? Только скайп - faserg1.
Image
Жизнь - это динамика ритма. Life is dynamic of rhythm.
Yagami93
Posts: 6
Joined: 29 Sep 2012, 11:32

Re: Custom Objects Specifications

Post by Yagami93 »

To place the texture until two days ago i was using the Unwrap UVW Modifier, if you know.. but with it i cannot tile the texture.. Now im trying with the UVW Mapping Modifier, that allows me to tile the texture and make the 1st UV Layer..

In order to make the second UV Layer i just add the Modifier again and setting it to the 2nd Map Channel..

In Channel Info this object has 6 Layers by default: poly, vsel, -2:Alpha, -1:Illum, 0:vc, 1:map;
I called the 1st map (1:map) Material, then i added a new map (2:map) and i gave it the name LightMap..
User avatar
pastis..51
Posts: 24
Joined: 21 Jul 2011, 12:24
Contact:

Re: Custom Objects Specifications

Post by pastis..51 »

Here is a nice ball :D

Even texture that Nadeo :pil

Image
:pop:
User avatar
meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
Contact:

Re: Custom Objects Specifications

Post by meuh21 »

:thumbsup: :clap: :yes: Download ?
User avatar
spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
Contact:

Re: Custom Objects Specifications

Post by spaii »

You're flying high Pastis !!! :thumbsup:
schl3ck
Posts: 13
Joined: 08 Jul 2012, 14:38

Re: Custom Objects Specifications

Post by schl3ck »

How do you get them floating in the air without other blocks? When I remove the block or object on which I placed my object it also gets deleted.
User avatar
pastis..51
Posts: 24
Joined: 21 Jul 2011, 12:24
Contact:

Re: Custom Objects Specifications

Post by pastis..51 »

schl3ck wrote:How do you get them floating in the air without other blocks? When I remove the block or object on which I placed my object it also gets deleted.
With pivots, like this one ;)

<Pivot Pos = "0 -200 0" />
schl3ck
Posts: 13
Joined: 08 Jul 2012, 14:38

Re: Custom Objects Specifications

Post by schl3ck »

Oh, thanks. So I guess with the Pivots it is possible to place objects outside the region (which are placed inside the region, but have so high Pivots that they aren't in the region anymore)...
Post Reply

Return to “Title Pack & Custom Data Creation”

Who is online

Users browsing this forum: No registered users and 1 guest