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Re: Custom Objects Specifications

Posted: 14 Oct 2012, 15:57
by TMarc
here I suggest you to look at texturing tutorials.
If you apply the texture you have to make sure it gets not stretched but tiled instead.
Check the manual or the help of the application you're using. :thumbsup:

Re: Custom Objects Specifications

Posted: 15 Oct 2012, 09:38
by Yagami93
TMarc wrote:here I suggest you to look at texturing tutorials.
If you apply the texture you have to make sure it gets not stretched but tiled instead.
Check the manual or the help of the application you're using. :thumbsup:
To be honest i had already tried to tile a texture but i had the error of making the 2nd UVLayer.. now i found out how to tile a texture with the 2nd UVLayer.. but in game i cannot see the texture..

Image
The road seems without texture..

Re: Custom Objects Specifications

Posted: 15 Oct 2012, 19:44
by faserg1
What you do for place texture? How many layers you have in channel info?

Re: Custom Objects Specifications

Posted: 16 Oct 2012, 07:36
by Yagami93
To place the texture until two days ago i was using the Unwrap UVW Modifier, if you know.. but with it i cannot tile the texture.. Now im trying with the UVW Mapping Modifier, that allows me to tile the texture and make the 1st UV Layer..

In order to make the second UV Layer i just add the Modifier again and setting it to the 2nd Map Channel..

In Channel Info this object has 6 Layers by default: poly, vsel, -2:Alpha, -1:Illum, 0:vc, 1:map;
I called the 1st map (1:map) Material, then i added a new map (2:map) and i gave it the name LightMap..

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 10:43
by pastis..51
Here is a nice ball :D

Even texture that Nadeo :pil

Image
:pop:

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 10:44
by meuh21
:thumbsup: :clap: :yes: Download ?

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 12:26
by spaii
You're flying high Pastis !!! :thumbsup:

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 15:44
by schl3ck
How do you get them floating in the air without other blocks? When I remove the block or object on which I placed my object it also gets deleted.

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 17:53
by pastis..51
schl3ck wrote:How do you get them floating in the air without other blocks? When I remove the block or object on which I placed my object it also gets deleted.
With pivots, like this one ;)

<Pivot Pos = "0 -200 0" />

Re: Custom Objects Specifications

Posted: 18 Oct 2012, 21:36
by schl3ck
Oh, thanks. So I guess with the Pivots it is possible to place objects outside the region (which are placed inside the region, but have so high Pivots that they aren't in the region anymore)...