TheXPlaying wrote:One more thing that popped up in my mind:
Different sounds for defenders' rail on railpad & attacker's rail.
Sometimes if you don't have a direct vision of what's going on (let's say you're behind cover), you hear the rail shooting and you expose thinking that the attacker wasted it, only to find out that it was the laser from the defender on the railpad... this can lead to unpleasant surprises!

I agree with this suggestion, especially with the new gameplay and recharge times, picking your spot to poke out after they've missed is that much more important. And on that note, I'd love to be also be able to set a different color for enemy shots/trails, rockets sometimes blend into the skin when they are coming straight towards you.
Regarding the new settings, I don't mind the new jump height, I'm pretty new to this game but I've been around long enough to tell that there are definitely players abusing macros and somebody like me who uses a cumbersome spacebar for jumping, it's not exactly as easy as clicking a right mouse button, so those people have an advantage IMO and it's just too late for me to change to that. Some will say "you just can't adjust" well, you're right, I've used RightClick for "MoveForward" since the Duke Nukem 3d and there's no way I can change now just so I can click-jump faster.
One other thing I wouldn't mind seeing added to this game is crouching/ducking. I think it would add a new element to the game, being able to crouch and peek. The crouch could also be slower/quieter movement for being sneaky, both things would add new, more competitive elements to the game IMO.
I enjoy this game, my main complaint is nobody plays it in North America, and Euros kick me from servers for having 110 ping. The client-side compensation doesn't seem very accurate, I've never played with a snapshot of below 70 so I can't comment on how well this would play on LAN. I constantly hit shots aiming "behind" players as they are moving, and I don't think I have to even mention shooting through people, everybody complains about that.
I'm curious as to the "tickrate" or "FPS" that the servers run at. In past games, that was a big factor in determining whether you could just aim at the player model, or get those "behind them" shots because the last "tick" of the player hasn't caught up to the player model yet. Seems like this game could definitely be more accurate.
Overall, I enjoy this game a lot, and I hope Nadeo continues to improve it and not just move onto making Cryo. People keep moving to Firefall, which I've played since early beta, and I can honestly say that thing is the biggest, buggiest, rushed pile of crap ever made, and I don't care how many cash tournaments they have, I prefer to play a game I enjoy and one that seems more interested in getting people to buy the "frames/classes" just to see if they like the game.