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Re: Trackmania² Stadium Open Beta

Posted: 28 Feb 2013, 22:10
by oiram456
Quote of RPG Forum:
Well, i tested some things in the editor and these are the results:
Pipes: You can now go really fullspeed on them, i managed to drive 180 on it
Cornerwallrides: You cant fall of them anymore
normal wallrides: You can now drive 100 on them instead of 50
Same gameplay? :roll:

Re: Trackmania² Stadium Open Beta

Posted: 28 Feb 2013, 22:40
by SiH13
i believe they said same gameplay as tmn but im not sure where i heard this from

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 05:13
by Filipe1020
I will sure buy this game next week :thumbsup:

Also the car feels faster and with more control, especially on tight curvers and even more on dirt roads, and I like that, I just wish the camera 2 could be closer to the car, and I love the new music, I just wish it could have more to be less repetitive

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 05:55
by Railag
Why can't I see a rankings in this game? It's totally empty for me (screenshot)
Yesterday somehow I got an old browser(like in TMNF) and it was displayed there :roll:

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 06:42
by NullWojtek
I am usually kind of person who complains about Nadeo actions, but i must say I support Tm2 Stadium 100%.

I believe Nations environment is special and thus require special attentions.

Why is see this as progress over TMNF:
-no freezone!
-slightly better graphics
-faster map loading in multiplayer
-hope for more development (especially in areas that are shared between Trackmania2 or Maniaplanet games)
-hope for support in esport from Nadeo (they stopped to support TMNF after Canyon release)

what I hope for:
-free players won't be limited too much
-more graphical improvemtns and other improvement

I would pay for it already, but I decided to wait and see if free players won't be too limited after release. If it is good expierience without paying, then I will support it will my money. If free Stadium is demo for paid Stadium, I won't like it, but if paid Stadium is just way to support free Stadium, i will be happy.

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 09:41
by serujio
NullWojtek wrote:what I hope for:
-free players won't be limited too much.
for what has been said, free players will be totally limited. I guess they can change their minds until there, but it doesn´t seem they will.

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 09:58
by Pedal
Omnixor wrote:could you show screenshots of both stadiums?
Ok, here we go. Not sure if you'll see enough to get the full impression. It is the most apparent in the painter.

Image 1, TMUF painter:

http://www.mediafire.com/view/?6imrkl7fy4xpb1n

Image 2, TM2 Stadium painter:

http://www.mediafire.com/view/?oo51tq8b5o7apr1

Image 3, TMUF In-game:

http://www.mediafire.com/view/?ra7vacaqpd4bg17

Image 4, TM2 Stadium In-game:

http://www.mediafire.com/view/?a77lj68r6u6dgmy

TM2 Stadium to me, appear almost a little blurry and not so "crispy" as TMUF. I also think that Canyon visually "looks" better than TM2 Stadium atm, however we need to remember that this is the first beta-release.

It seems to me that in TM2 Stadium it is the lighting that is not "optimized" as the game seems darker and the lighting is kind of blurry....

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 10:25
by zarexz
I must say the dirt for TM2 looks much better. The shiney plastic isn't that nice imho but hey, it's stadium. I never wanted it but it's here.

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 10:37
by Alinoa
Railag wrote:Why can't I see a rankings in this game? It's totally empty for me (screenshot)
Yesterday somehow I got an old browser(like in TMNF) and it was displayed there :roll:
Thank you for your report :)
Please use the beta forums to post other reports :thumbsup:

Re: Trackmania² Stadium Open Beta

Posted: 01 Mar 2013, 13:13
by skaned
Physics are similar but they are not the same :cry: Also the car has a ~0.10-0.11s delay at start compared to TMF. You can easily see it if you load a replay in TM2 that was saved in TMF. You just simply cannot keep up with the car you are racing against in the replay. When racing on maps made in TMF you will also have problems with making jumps because sometimes the car in TM2 jumps short and other times too far. So some old maps are not playable at all that need very precise speed and jump distance. So obviously Px maps made in TMF won't work. TMF nose bug maps won't work either because they need very precise jumping distance and car rotation. But grass/drift bug and nose bug do still work which is good.