Re: Maniaplanet Update #3 - wishlist
Posted: 05 Oct 2013, 18:31
I like it too, but it's definitely not the most important thing; and sadly, I doubt there's any possibility to mod that into game.
No, not most important, but many things that make a game good are not important, they just make it better.Omnixor wrote:I like it too, but it's definitely not the most important thing;
It would actually not be that hard at all to implement an option like that to turn on or off. Depends on how much depth you want it to have.Omnixor wrote: and sadly, I doubt there's any possibility to mod that into game.
I'll just +1 this!kadaz wrote:A skin editor, yah that would be good, to change colors and add a clan logo to your skin, very cool to see that.
Ok, hello everyone, there is some ideas that I have came across.. here to list a few.
1. When the map has been loaded, the map oversees first, rather than going straight to MT entry.. bug.
2. No bots should not be included in the max number of players, this should be able to be set via a setting.
3. A orange zone, similar to the blue, yet slowly takes health, like half speed of a reload... hazardous!
4. On editor map selection in preview in the map menu, to see full map information, ie shadows computed..
5. Block idea 7/2/1 + 2 to have side narrow open slot to fire out of or at least see out/and or an top half open.
6. A tactical scatter cannon weapon, like for team mode fortress playing, that sends out trails of electricity along the around toward a player, slow mo, so RUN! The availability will be on mounted permanent structures.
7. Static or movable sensors, for bridges.. lift floors, pushable gates.. great for RPG and obstacle courses.
8. Hover pods to jump on with blue jet fire underneath.. slated diagonal tilted jump decks/pads??
9. WAIT.. one more thing.. an one adjustable jump booster to any selectable height, like a height bar, really small jump to really high..
10 Thats it.. underwater tubes.
Thanks for listening.
Kadaz![]()
Ps.. Lets have an volcano, or a meteorite shower.
For now, we can edit the smoke in mods so at least, when you create a map, you could use this : MoreSmoke.zipFilipe1020 wrote:A more realistic smoke effect while drifting would be nice, something like this