Page 18 of 53
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 14:21
by novationx
xrayjay wrote:I´m looking for someone who can make me an storm replay with my new blocks (unreleased yet^^)
and test them (7 in total), 2 spawns etc.

Maybe I know someone. But what exactly would you need?
A simple movie showing ur blocks? + Test of blocks.
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 14:27
by xrayjay
hm not a movie, basically just the replay itself for rendering screenshots (in storm it´s the same like in tm?)
>
http://www.maniapark.com/forum/viewtopi ... 14&t=19101
For testing, it´s just for the spawns, if they are working correct and if the spawn pos is ok (not in the object etc.)
If i build a map in storm editor with my spawns, the validation flag is green (so my socket is recognized by the game and it should work^^), but how to make a replay?
May i have to open an local server and play my map? (never tested), sp/offline play of a map isn´t possible in storm i guess, so a server is needed?
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 15:18
by novationx
i dont know

Put the map with objects on a server and then play a round. Press "R" to save replays.
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 15:24
by w1lla
Mediatracker?
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 15:48
by xrayjay
I solved it, was so easy
Just pressing R inside the editor solved all (nearly)^^
tronized spawn
In the background you see the other blocks, now i only need someone or a hint how to test the spawn. I got the replay by pressing R in the editor but the ability to test the spawn is this not. How to?
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 15:51
by novationx
xrayjay wrote:I solved it, was so easy
Just pressing R inside the editor solved all (nearly)^^
tronized spawn
In the background you see the other blocks, now i only need someone or a hint how to test the spawn. I got the replay by pressing R in the editor but the ability to test the spawn is this not. How to?
1.Open map in the editor.
2.Bottom right icon : Test Mode [Return]
3.A StormMan will appear as cursor
4.Click on the spawn object
--> StormMan will spawn.
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 15:56
by xrayjay
hm but that´s not the real spawn position, that´s the position i place the test man, or is there a different way?
With this i made the replay i´ve written above ^^
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 16:04
by novationx
xrayjay wrote:hm but that´s not the real spawn position, that´s the position i place the test man, or is there a different way?
With this i made the replay i´ve written above ^^
If u click on "normal spawns" the stormman will dissapear and he will spawn exactly ( automatically ) at the center of the spawn. ( place a normal spawn and try urself )
I dont know how this works with custom spawns. Sorry. ^^
Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 16:18
by xrayjay
yes for stock spawns that work, may i forgot something at my spawn, dunno^^
and i don´t know a way to test that, in tm it´s much easier to test ^^

Re: xray´s tm² skins & objects
Posted: 06 Mar 2015, 16:21
by Nerpson
You can't place your StormMan on custom spawns positions. To test it, you have to go in the options menu in the Map editor. Then, choose test with a mode and select TimeAttack or something else. You will simulate a server.
