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Re: mpbc 0.1.1: custom block creation tool
Posted: 24 Apr 2012, 06:48
by CoastKid
TGYoshi wrote:
Then I re-exported it to .3ds and re-converted. The block turned invisible, just no mesh is left visible.
What's wrong?

You say "turned", did that means that bell model has been visible in tm before you change it?
if not, then try to check the units size and positioning, you can try to put your bell together with rabbit model with same material as rabbit, then delete the rabbit and export.
Re: mpbc 0.1.1: custom block creation tool
Posted: 24 Apr 2012, 08:31
by shenef
arc_:
Roadmap for next version:
Drawable roads (done)
Checkpoints (done)
Fix baked lighting (done)
Clips
LOD's
baked Lighting and checkpoints are done? what was the solution for the problem with the lighting?

(LOD=Mipmapping for 3D objects? [lowpoly, medpoly, highpoly?])
I testet yesterday the custom desert block made by coast kid

works very fine
made a quick
video how awesome canyon can look when using custom blocks (i NEED baked light

)and a
desertmod from maniapark
edit: i forgot to add yt link
Re: mpbc 0.1.1: custom block creation tool
Posted: 24 Apr 2012, 11:34
by SadHik
i just read the manual for the first time, from what i understand we must use custom dds.
isn't it possible to affect textures from the game ? it would be better in term of disk space
i'm trying to understand all the system in order to put something open enough on maniapark for these custom blocks

Re: mpbc 0.1.1: custom block creation tool
Posted: 24 Apr 2012, 11:48
by TGYoshi
CoastKid wrote:TGYoshi wrote:
Then I re-exported it to .3ds and re-converted. The block turned invisible, just no mesh is left visible.
What's wrong?

You say "turned", did that means that bell model has been visible in tm before you change it?
if not, then try to check the units size and positioning, you can try to put your bell together with rabbit model with same material as rabbit, then delete the rabbit and export.
The bell which arc provided worked, as long as I do not open/edit/export etc. using Blender. If I use his original 3ds file it works exactly how it should work.
Something goes wrong inside of blender I'm afraid.
EDIT: Random 3DS file I downloaded from the internet also works.
EDIT:
If you have time, please check what's wrong with this file: http://dl.dropbox.com/u/7795439/tm2/pole.3ds. <3
Re: mpbc 0.1.1: custom block creation tool
Posted: 24 Apr 2012, 12:01
by meuh21
Re: mpbc 0.1.1: custom block creation tool
Posted: 26 Apr 2012, 17:46
by luftisbollentm2
I havent tryed this yet but maybe you need to flip direction or recalculate normals
in blender to make it visible.
anyone use blender 3d. ?
Re: mpbc 0.1.1: custom block creation tool
Posted: 26 Apr 2012, 19:23
by TheMagician
For people who want to design blocks based on existing geometry in TM2 may I recommend this piece of free software:
3D Ripper DX
This tool runs in the background while you play TM2. Keyboard shortcuts can be used to capture snapshots of the geometry that is currently visible. This can then be imported into 3d modelling software like 3D Studio Max.
You can use this if you want to match new blocks to existing track pieces or terrain.
Re: mpbc 0.1.1: custom block creation tool
Posted: 26 Apr 2012, 19:42
by MetsaneXIII
TheMagician wrote:For people who want to design blocks based on existing geometry in TM2 may I recommend this piece of free software:
3D Ripper DX
This tool runs in the background while you play TM2. Keyboard shortcuts can be used to capture snapshots of the geometry that is currently visible. This can then be imported into 3d modelling software like 3D Studio Max.
You can use this if you want to match new blocks to existing track pieces or terrain.
Dang, now I really want to mess with this, even though I'm absolute crud at things like this! Haha!!
Re: mpbc 0.1.1: custom block creation tool
Posted: 26 Apr 2012, 20:59
by matsilagi_tmu
Only if i had time and an original TM2 (wich i plan on buying) i would import some of the Portal 2 geometry.
Or, can someone do that, just to see how the cubes look ingame?
Re: mpbc 0.1.1: custom block creation tool
Posted: 26 Apr 2012, 22:38
by purification
Hm, 3D Ripper looks very useful
It will help me to get started at making sequences using 3ds max, but it going to take me even more time...