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Re: MatchMaking Lobbies feedbacks

Posted: 10 Aug 2013, 10:06
by jonthekiller
I downloaded the last verion and same.

Here is the runtime of the lobby

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[2013-08-10T10:58:00+02:00] Running ManiaLive 3.1.0...
[2013-08-10T10:58:01+02:00] [10:58:01] Current map: ComboLobby - OverGround
[2013-08-10T10:58:01+02:00] [PluginHandler] Start plugin load process:
[2013-08-10T10:58:01+02:00] [PluginHandler] Loading plugin "MatchMakingLobby\Lobby" 3.1.0...
[2013-08-10T10:58:01+02:00] [PluginHandler] Loading plugin "Standard\AutoTagMatchSettings" 1...
[2013-08-10T10:58:01+02:00] [PluginHandler] All registered plugins have been loaded
The runtime of one client server

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[2013-08-10T10:58:15+02:00] Running ManiaLive 3.1.0...
[2013-08-10T10:58:15+02:00] [10:58:15] Current map: Combo - On your Back
[2013-08-10T10:58:16+02:00] [PluginHandler] Start plugin load process:
[2013-08-10T10:58:16+02:00] [PluginHandler] Loading plugin "MatchMakingLobby\Match" 3.1.0...
[2013-08-10T10:58:16+02:00] [PluginHandler] Loading plugin "Standard\AutoTagMatchSettings" 1...
[2013-08-10T10:58:16+02:00] [PluginHandler] All registered plugins have been loaded
config.ini of the lobby

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config.logsPrefix = 'Combo_Server'
config.runtimeLog = On
config.globalErrorLog = On
config.debug = On
config.enableToggleGUI = Off

manialive.admins[] = 'jonthekiller'
manialive.plugins[] = 'MatchMakingLobby\Lobby'
manialive.plugins[] = 'Standard\AutoTagMatchSettings'

ManiaLivePlugins\MatchMakingLobby\Config.matchMakerDelay = 16


database.enable = On
database.host = '127.0.0.1'
database.port = 3306
database.username = '****'
database.password = '****'
database.database = 'Manialive_Combo'

threading.enabled = Off
threading.busyTimeout = 20
threading.maxTries = 3

wsapi.username = ''
wsapi.password = ''
And of a client server

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config.logsPrefix = 'Combo-client2'
config.runtimeLog = On
config.globalErrorLog = Off
config.debug = Off
config.enableToggleGUI = Off

manialive.admins[] = 'jonthekiller'
manialive.plugins[] = 'MatchMakingLobby\Match'
manialive.plugins[] = 'Standard\AutoTagMatchSettings'

database.enable = On
database.host = '127.0.0.1'
database.port = 3306
database.username = '***'
database.password = '***'
database.database = 'Manialive_Combo'

threading.enabled = Off
threading.busyTimeout = 20
threading.maxTries = 3

wsapi.username = ''
wsapi.password = ''

ManiaLivePlugins\MatchMakingLobby\Config.lobbyLogin = DrakServ1
For the moment only the 3.0.0 of the Matchmaking plugin works with same settings.

Re: MatchMaking Lobbies feedbacks

Posted: 19 Sep 2013, 16:45
by steeffeen
it would be great if the lobbies could be displayed in the normal server browser as well
at least when there is no dedicated menu for that like in trackmania

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 10:46
by novationx
What are these 'Masters' ?

+ if 2people are friends and set alley. And we wanna play together we a 3rd non-friend ( we click on his name to make him alley ) it bugs.

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 11:57
by Rots
novationx wrote:What are these 'Masters' ?
The best players of the matches. They are set as "masters" when they do lot of hits and don't die too often. (more or less) Magnetik knows exactly the system. :mrgreen:

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 12:59
by novationx
Rots wrote:
novationx wrote:What are these 'Masters' ?
The best players of the matches. They are set as "masters" when they do lot of hits and don't die too often. (more or less) Magnetik knows exactly the system. :mrgreen:
yeah I had a feeling it would be something like this, but some explanation or more info would be nice.
+ I saw a list of masters with 10x the same player. ( bug? )

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 13:21
by sadzealot
novationx wrote:
Rots wrote:
novationx wrote:What are these 'Masters' ?
The best players of the matches. They are set as "masters" when they do lot of hits and don't die too often. (more or less) Magnetik knows exactly the system. :mrgreen:
yeah I had a feeling it would be something like this, but some explanation or more info would be nice.
+ I saw a list of masters with 10x the same player. ( bug? )
No. It means he has been a Master in the games he has been playing 10 times. So maybe he played 15 games and got Master 10 times. And considering how few players are using lobbies it's not hard to get your name up there 10 times before it get squeezed out by other people getting Masters too.

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 13:37
by Eole
The master of a match is the player who won the most attacking turns. If several players have the same attack score, it's the player with the best goal average. If several players have the same goal average it's the player with the most hit (atk and def). If several people have the same number of hit it's the player with the most LP.

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 19:42
by Rots
-What does this mean?
Eole wrote:best goal average
-If I have 0 def points and 3 attacks and noone has 3 attacks i'm set as master?
Being a master is more than attack rounds won imo.

-What about considering the statistic data printed under the hit/atk numbers (+total hits / -lifes lost) to set someone as master?


I've played a lot of matches and casually the player who had the higher result on (+total hits + (-lifes lost)) was set on masters tab :o Is this a casuality? I thought this was the way it worked.

Re: MatchMaking Lobbies feedbacks

Posted: 26 Sep 2013, 21:22
by novationx
well to be perfectly honest I like the idea but thats it.

Its been displayed poorly. Im 24, pretty smart, a webdesigner, an avid gamer & a pc-nerd and I couldnt figure it out.

Showing the same name over & over again in a Master-column isnt really the best way to go. I suggest to take more stats in to account and do something more fun/cool with this + more ez to understand.


Keep it up NADEO. :thumbsup:

Re: MatchMaking Lobbies feedbacks

Posted: 27 Sep 2013, 13:37
by Eole
Rots wrote:-What does this mean?
Eole wrote:best goal average
The formula for the goal average:

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(Number of hits done / 3.) - (number of hits taken / 6.);
Rots wrote:I've played a lot of matches and casually the player who had the higher result on (+total hits + (-lifes lost)) was set on masters tab Is this a casuality? I thought this was the way it worked.
Most of the time several people have the same number of attack rounds won. So to select a master among them we use the goal average. That's the reason why it's often the player with the best goal average who is the master. Also an attack round won also means that you took less hits, so you have a better goal average.