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Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 12:03
by xXSoOnXx
Hylis, in the practice & matchmaking, can you :

-Add wins LP to see many players play in the matchmaking & practice ?
-Change maps like the official mappool of Mania-actu ?
-Only 1 map in the lobby
-A warmup of 10/15 seconds before start playing
And if you can :

-When 4 players (pratice mode) or 6 players (matchmaking elite) are ready, the screen of players vs players appears, and after that, 3 randoms maps appears to vote the map to play (4 / 6 players vote the map to play this match).

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 12:12
by Hylis
The LP function has been changed yesterday, it should be in the changelog. Now, it goes to 80K (the closer to it, the more the team score is significant, more than the individual)

The Mania-Actu map pool should be host on a lobby that is specific, maybe we will do it (depends on the number of players in the demo)

The lobby mode will evolve a little. It will be instagib for silver-minimum lobbies

warmup is an expert option that we would consider later, but attacking order decision shall come back for teams

the map selection from 3 random maps may appear in tests, to see how it influence the mood. It could be a tool to determine maps to be replace for the map pool of the matchmaking (top level map pool are another topic)

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 12:49
by TitiShu
TitiShu wrote:Is it normal that now the PowerGraplle is cut when you "fly" trought some blocks ???

It was an good idea to make an "invincible" grapple rope only for powergrapple... and add some good new moves
_______________


For the double Grapple I made some test, and there are some move to make.... but for me it's clearly an option for Obstacle or for some air map to lose some enemy

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 13:23
by mzhh
Elite: Practice 1v1v1v1

How to try it? :/

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 13:51
by quako
Hello there,
I'll do my feedback for this "shitty" update B3 "Elite" mode. Sorry for my word but that is what i feel about this.
What say about small jump ? Oh yes, thx . Thx to nerf or up ? I don't know. I did try both small jump.

The first was cool, even a "noob" can do a small jump. The game can be balanced with that.. It was yesterday.

The second 'i tried today', I see a nerf, You have to do a high jump to activated stamina. So the game is very slow and i feel playing Shootmania alpha 1.0.....

If nadeo wants to added his "new" smalljump so, pls. Do not take this second jump. The first is not bad, and i promess you, some guys will whine about dodging.

Hylis, any query about that ?

'Sorry, my english sucks ..'

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 14:03
by dreammyw0w
I know I probably asked for this somewhere on the forums to enable a minimum height, but I tried it today and I dont like it.

The game is soooooooo slow right now = less fun for me. I dont know how to explain it any else. Its sooo slow. It changes the game so much and I wasnt expecting this. :( :o
Im happy there is an option to keep B2 settings, which brings me to my next point.

Im not a fan of B2-settings versus other settings. The feel/look of the game should be the same in every mode so casual players can practice & become competitive(B2) eventually.
So my suggestion is to make the game like this :
- B2 or B3 walljumps. But remove the other system. This would mean we ALL can get used to 1 walljumping-system.
- Allow microjumps as it has always been. And if you do decide to keep this minimum height then lower it with at least 50%

Also we should come up with a new naming convention. In stead of Beta2-settings we should use 'competitive settings' vs casual settings. This will be easier to understand for all players.

Also, I was hoping that the matchmaking would become more & more popular that even clans or teams would be using it. So that we could use this matchmaking system to find praccs... But now ( with the different settings ) I dont see myself ( or any other serious player ) use matchmaking again.

We should create a thread somewhere to decide, together, how the game should feel/play.



The design on the Elite title is very cool! Good designs! It makes the game a lil bit cooler :D

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 14:33
by blablub
Okay, I'm not sure how to put this differently but: the minijump change needs to be reverted asap. I'm playing Joust at a fairly high level and it just completely kills the whole mode. I'm sure it's equally bad for Elite.
It takes all the speed out of the gameplay which I'm sure cannot be intended by Nadeo as Shootmania should be a fast-paced FPS.

I really can't believe how anyone could think that this would be a good change.

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 14:44
by Omnixor
tried some instagib, jumps feel terrible somehow. and animation when you do smallest jump possible on one place doesn't look good either. and dunno why, but on Cloudlight I definitely don't remember not being able to get past the grass right to the castleblock from the attacker spawn, can someone approve?

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 15:02
by blablub
Omnixor wrote:and animation when you do smallest jump possible on one place doesn't look good either. a
probably an old server without the minijump change. the camera is weird when you minijump, right?

Re: Maniaplanet Update #2 - feedback (#2.1 released)

Posted: 12 Jul 2013, 15:06
by Hylis
there are two things
1. progressive jump to stamina run
it is removed for many reasons, like the fact that players would be able to macro it to make it more simple. some top player (not the best one maybe) were having big trouble making it with their mouse, for example. and there were something not previse enough in the continuity of the effect.

2. micro post jump boost
it looks like there is a trouble here, we are checking it for the today's quick fix.

And, if the server is not in the right version, it's the server that decide (the animation on the client will be strange, since the server will revert the computation made on the client)