FeedBack & Bugs | Your ideas are important

The next generation of server controlling with clean and powerful user interface

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reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
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Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

Looks like i had time this morning to code a little :3
Dev-branch has new updates :)

Update news

Code: Select all

Core version update to 0.9.8.2, since change in server neighborhood widget default position.
	* The new default place is at left edge, below dedimania widget.

New plugin: Minigame1

Game displays an image to random position between random time interval.
If a player manages to click the image, he wins random amount of planets.
See Ingame config for min/max randomizable values and for the image url!

Server Neighborhood enhancements:
	* Widget can be moved.
	* Widget background looks is unified to other widgets.
	* Server admin can choose between dockable widget or normal widget / see ingame config for the plugin.
		* By default it is dockable to keep same default looks.

* Fix unloading the ChatBackground

Changes for general configuration...
The options are grouped for finding better the values you expect to find in each category.

A lot of changes for both, the colorchooser and the colorcode config value.
Now colorcodes can have both, 3 or 6 hex output values with prefix or without :)

Some changes in metadata texts to clarify what the config option does.
Removed unused config values with their equivalent ingame options!
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killer606
Posts: 440
Joined: 19 Jul 2011, 09:15
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Re: FeedBack & Bugs | Your ideas are important

Post by killer606 »

reaby wrote:Looks like i had time this morning to code a little :3
Dev-branch has new updates :)

Update news

Code: Select all

Core version update to 0.9.8.2, since change in server neighborhood widget default position.
	* The new default place is at left edge, below dedimania widget.

New plugin: Minigame1

Game displays an image to random position between random time interval.
If a player manages to click the image, he wins random amount of planets.
See Ingame config for min/max randomizable values and for the image url!

Server Neighborhood enhancements:
	* Widget can be moved.
	* Widget background looks is unified to other widgets.
	* Server admin can choose between dockable widget or normal widget / see ingame config for the plugin.
		* By default it is dockable to keep same default looks.

* Fix unloading the ChatBackground

Changes for general configuration...
The options are grouped for finding better the values you expect to find in each category.

A lot of changes for both, the colorchooser and the colorcode config value.
Now colorcodes can have both, 3 or 6 hex output values with prefix or without :)

Some changes in metadata texts to clarify what the config option does.
Removed unused config values with their equivalent ingame options!

Sorry for this maybe stupid question :D but means that that its possible now to change the position if the serverneighborhood plugin? And if yes where?

Thanks in advance :-)
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: FeedBack & Bugs | Your ideas are important

Post by hackie »

Getting errors from mapsugestion plugin , when I click on the widget on the server.

Code: Select all

Plugin "\ManiaLivePlugins\eXpansion\MapSuggestion\MapSuggestion" which you want to call a method from, does not exist!
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
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Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

killer606 wrote: Sorry for this maybe stupid question :D but means that that its possible now to change the position if the serverneighborhood plugin? And if yes where?
yes, i enabled the moving of the widget when you do middle click on mouse.
hackie wrote:Getting errors from mapsugestion plugin , when I click on the widget on the server.
This is most likely since you added only the widget part of the plugin... and the widget is missing a dependency check for the main plugin :D so there is the main plugin which needs to be enabled :) Also it has no config or no ui, it just writes a "map_suggestions.txt" at dedicated server Gamedata directory :)
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: FeedBack & Bugs | Your ideas are important

Post by hackie »

Thanks for responce. :thumbsup:
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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marcchello
Posts: 19
Joined: 24 Oct 2010, 04:59
Location: The Netherlands

Re: FeedBack & Bugs | Your ideas are important

Post by marcchello »

i would like some endroundpanels like in the records eyepiece

The controller is epic and runs great
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oliverde8
Posts: 1286
Joined: 16 Jun 2010, 07:33
Location: in a Blue Box

Re: FeedBack & Bugs | Your ideas are important

Post by oliverde8 »

Hi at the moment we are at a feature freeze (having a few melt downs) but there is no reason for someone else to do such a plugin :D
We are trying to stabilize eXpansion last dev versions in order to do the greatest of our releases. :) the 0.9.8 will be epic once a few issues are fixed :)

Thanks for using eXpansion, and liking it :)
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Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
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killer606
Posts: 440
Joined: 19 Jul 2011, 09:15
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Re: FeedBack & Bugs | Your ideas are important

Post by killer606 »

reaby wrote:
killer606 wrote: Sorry for this maybe stupid question :D but means that that its possible now to change the position if the serverneighborhood plugin? And if yes where?
yes, i enabled the moving of the widget when you do middle click on mouse.
I've tried it now, but if I want to move it its not possible. Everything is blue to move, but the snh is still grey and not movable.
samp
Posts: 76
Joined: 03 Mar 2013, 20:29

Re: FeedBack & Bugs | Your ideas are important

Post by samp »

Hello!

Just updated to the latest dev-branch and it's looking good!
The stunts-plugin is very nice! :thumbsup:


Couple of issues:

I see a lot of this error in the console:
ERROR: Object of class stdClass could not be converted to string

Doesn't seem to break anything though.

Edit. This seems to come from every plugin loaded, e.g.:

Code: Select all

[2015-01-06T13:21:46+02:00] 
    Occured on 06.01.2015 at 13:21:46 at process with ID #7688
    ---------------------------------
 -> ErrorException with code 4096
    Object of class stdClass could not be converted to string
  - in C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\DedicatedApi\Callback\Event.php on line 93
  - Stack: #0 C:\manialive\expansion_0.9.8_dev_stunts\libraries\ManiaLivePlugins\eXpansion\Core\types\ErrorHandler.php(15): ManiaLive\Application\ErrorHandling::createExceptionFromError(4096, 'Object of class...', 'C:\manialive\ex...', 93)
           #1 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\DedicatedApi\Callback\Event.php(93): ManiaLivePlugins\eXpansion\Core\types\ErrorHandler::createExceptionFromError(4096, 'Object of class...', 'C:\manialive\ex...', 93, Array)
           #2 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\Event\Dispatcher.php(121): ManiaLive\DedicatedApi\Callback\Event->fireDo(Object(ManiaLivePlugins\eXpansion\PersonalMessages\PersonalMessages))
           #3 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\Application\Application.php(123): ManiaLive\Event\Dispatcher::dispatch(Object(ManiaLive\DedicatedApi\Callback\Event))
           #4 C:\manialive\expansion_0.9.8_dev_stunts\bootstrapper.php(73): ManiaLive\Application\Application->run()
           #5 {main}

[2015-01-06T13:21:46+02:00] 
    Occured on 06.01.2015 at 13:21:46 at process with ID #7688
    ---------------------------------
 -> ErrorException with code 4096
    Object of class stdClass could not be converted to string
  - in C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\DedicatedApi\Callback\Event.php on line 93
  - Stack: #0 C:\manialive\expansion_0.9.8_dev_stunts\libraries\ManiaLivePlugins\eXpansion\Core\types\ErrorHandler.php(15): ManiaLive\Application\ErrorHandling::createExceptionFromError(4096, 'Object of class...', 'C:\manialive\ex...', 93)
           #1 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\DedicatedApi\Callback\Event.php(93): ManiaLivePlugins\eXpansion\Core\types\ErrorHandler::createExceptionFromError(4096, 'Object of class...', 'C:\manialive\ex...', 93, Array)
           #2 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\Event\Dispatcher.php(121): ManiaLive\DedicatedApi\Callback\Event->fireDo(Object(ManiaLivePlugins\eXpansion\Players\Players))
           #3 C:\manialive\expansion_0.9.8_dev_stunts\vendor\maniaplanet\manialive-lib\ManiaLive\Application\Application.php(123): ManiaLive\Event\Dispatcher::dispatch(Object(ManiaLive\DedicatedApi\Callback\Event))
           #4 C:\manialive\expansion_0.9.8_dev_stunts\bootstrapper.php(73): ManiaLive\Application\Application->run()
           #5 {main}

Another issue I had was that Dedimania didn't detect the game mode when I switched to script-mode.
_getGameMode() in Dedimania Connection.php returned empty string. I defaulted to TA so it works now.

Maybe I configured something wrong in the match settings:
<game_mode>0</game_mode>
<script_name>TrackMania\TimeAttack.Script.txt</script_name>
reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
Contact:

Re: FeedBack & Bugs | Your ideas are important

Post by reaby »

The errors sounds like you updated only the plugins pack... there has been update in the dedicated api as well.

To run full update, please run "/adm update" in game.

For script parameter just use the script name without directory...
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