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Re: My first Mod for TM2 Canyon

Posted: 18 Sep 2011, 00:54
by xrayjay
I´ve builded a map with this mod, too :yes:

http://tm.mania-exchange.com/tracks/vie ... et-version
~ 1:15 min full speed pleasure :lol:

I tried to not use much narrow street blocks (sometimes annoying to drive em :D )
hf :clap:

Re: My first Mod for TM2 Canyon

Posted: 18 Sep 2011, 09:55
by isamu
jp100nx wrote:Hi CoastKid, it's me again !

I've launch my server tonight, with your map Lost Complex. In offline mode i can see your mod, no problem.
But online on my server, no mod, just canyon.

What file(s) to put on my server folder ?
- WhiteRock.Pack.Gbx.loc ?
- WhiteRock.Pack.Gbx ?
In "UserData\Skins\Canyon\Mod\" is correct ?

Please help me if you can ;)
Wait a second wait a second....I'm confused...does the server host need to run the server with maps that have this mod enabled, in order for us to see the mod? Or can we simply apply the mod on our own PC, and then jump into any server and see it applied?

Re: My first Mod for TM2 Canyon

Posted: 18 Sep 2011, 12:04
by Chevron
The map at a server need to be built in the mod.

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 08:30
by isamu
Chevron wrote:The map at a server need to be built in the mod.
What? That is not what CoastKid said. I ask him if we can use this mod online in any multiplayer room....
CoastKid wrote:
isamu wrote:So just to confirm, can we use this mod in an online multiplayer race?
Yes you can
So Cheveron how do you respond to this?

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 08:34
by jp100nx
Don't working : Lost Complex map, built with the mod, is not visible online by any people -tested on my server-

Others maps, with mod added by editing, don't work too.

Others mods works great, just WhiteRock don't want , for the moment ...

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 08:34
by Chevron
I answered to:
isamu wrote:[...]
Wait a second wait a second....I'm confused...does the server host need to run the server with maps that have this mod enabled, in order for us to see the mod? Or can we simply apply the mod on our own PC, and then jump into any server and see it applied?

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 10:16
by jp100nx
Update info :

On French forum, an user have hosted a server with WhiteRock visible.

Only the locator file must be in Mod folder (on server files) and the mod will downloading successfully ingame :clap:

(so don't put the GBX, only locator)

I hope it'll work for you ;)

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 12:04
by CoastKid
Thanks for investigation jp100nx :thumbsup:! (and sorry for delay)
Very useful info :thx: !

Re: My first Mod for TM2 Canyon

Posted: 19 Sep 2011, 13:01
by Ceety
Yep thanks for the information.

Very usefull :thumbsup:

Re: My first Mod for TM2 Canyon

Posted: 20 Sep 2011, 10:08
by jp100nx
Hi !

I'm sorry and i don't understand why, but today it's not working :cry:
Mod don't load :shock: :?

So confused ... :oops:

:arrow: Coastkid, i have an idea for help all admins server who wants put maps online with your mod :

- make us a normal .zip archive please !

You can add a message on mod topic presentation, example "if you're admin server and you want put mod online, please MP"
And you can check logins they have pay you 100 planets for be sure.

Please ! :thx: