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Re: xray´s tm² skins & objects

Posted: 07 Mar 2015, 10:23
by xrayjay
thx that worked :thumbsup: :thx:

but i have to rework the spawn pos^^ the guy spawns inside the ground :x :?

No idea how to fix this atm

Image
(click for big view)

_socket_start should be named right, but the guy always spawns at the 0 pos (where x/y/z axis crosses) and not at my pos which i´ve set, anyone an idea?

Re: xray´s tm² skins & objects

Posted: 08 Mar 2015, 13:11
by Dommy
Hey jay, is there any chance I could get your stadium and Valley objects in zip? That would allow me to add them into pursuit title pack, sort in dedicated folder and I'd credit you of course :)

I know i can just include packs inside title, but i didn't tried it yet. Does the objects merge in one folder automatically?

Re: xray´s tm² skins & objects

Posted: 09 Mar 2015, 11:38
by xrayjay
hi,

should not be a problem to do that but may first try to implement the gbx? Should work the same way like with a zip :thumbsup:

Re: xray´s tm² skins & objects

Posted: 09 Mar 2015, 14:08
by Dommy
Yeah, tried that and objects merge :)

But what's weird: if i include your pack inside title, all your objects disappear in items menu and they are available only via Stadium base or TrackMania 2. :|

Re: xray´s tm² skins & objects

Posted: 09 Mar 2015, 14:19
by xrayjay
They disappear in your title pack in stadium? In order that the blocks are embeddable, they are title exclusive (means they only work in stadium/in the environment they are made and they are only visible there and not in other titles)

Re: xray´s tm² skins & objects

Posted: 09 Mar 2015, 14:28
by Dommy
Pursuit is based on TMAll and in Stadium blocks just dont get shown. Anyway, thanks for the zip ;)

Re: xray´s tm² skins & objects

Posted: 09 Mar 2015, 18:55
by jui
domino54 wrote:Pursuit is based on TMAll and in Stadium blocks just dont get shown. Anyway, thanks for the zip ;)
Dont include the Pack.Gbx (it does not work). You must include the single files in /items/Stadium/examplepath.
The game unpacks the Pack.Gbx at start and the single files are still in /items for the game.

viewtopic.php?f=321&t=29469

Re: xray´s tm² skins & objects

Posted: 10 Mar 2015, 19:18
by xrayjay
For those who don´t know how to embed items, i´ve written a small tutorial
> http://www.maniapark.com/forum/viewtopi ... 87&t=23404

It´s really small and easy :D :thumbsup:

Re: xray´s tm² skins & objects

Posted: 12 Mar 2015, 11:12
by Alinoa
Thank you for this tutorial and the sharing :thumbsup:

Re: xray´s tm² skins & objects

Posted: 13 Mar 2015, 16:07
by xrayjay
:thumbsup:

small glimpse into the future:
Image
Image
Image
Image
Image

It´s kind of wip but some blocks are already finished, may i will add some more, dunno ^^

Release will be when my "spawn problem" ( > viewtopic.php?f=265&t=5190&p=241811#p241402 ) is solved (just waiting for an answer of the grandmaster damien ^^)
:lol: