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Re: Enviroments
Posted: 08 Aug 2010, 20:43
by Mandark
*copied from the french thread and used google translate"
- Valley: A green environment that we had already been seen in a video earlier this year with a car (if it has not changed) is a muscle car and whose conduct resembles the Bay.
- Canyon: A desert environment that is reminiscent of desert, except that the cliffs look even more gigantic and that we should feel little vroom vroom to do on the road ...
Re: Enviroments
Posted: 22 Sep 2010, 15:53
by assasini0
i tlooks idd nice, the valley looks kinda a BIG mix of coast, rally and desert.
the Canyone looks like a new type of deser, or kinda the the envi in the movie "cars"
Re: Enviroments
Posted: 22 Sep 2010, 19:30
by Trackmaniack
It's true that Nadeo's got pretty much the broad spectrum of physics covered, but now is where they can tweak and refine things to be really tight. Like, have the bounciness and speed of Bay, but the "slidiness" of Coast? That's not quite Island, but it would be one heck of a ride anyway. Just one idea of many for the doubters that say everything that can be done has been done.

(I know there aren't any, but I wanted to put my two cents in anyway.)
Re: Enviroments
Posted: 22 Sep 2010, 19:57
by Mandark
I hate coast curves

But with stadium turns and coast velocity, it's awesome :O!
I would also like an envir that the car drives like the island car in coast envir

Re: Enviroments
Posted: 22 Sep 2010, 21:13
by Knutselmaaster
CrAzYdriv3r wrote:I would also like an envir that the car drives like the island car in coast envir

I believe that is already possible in TM, with environment mixing.
Re: Enviroments
Posted: 23 Sep 2010, 12:33
by Mandark
Yes but with a different atmosphere

Re: Enviroments
Posted: 07 Oct 2010, 17:30
by Romain42
I'm confident in the fact there are still highly new and innovative gameplays to build... Just watch the behaviour of a car on ice, or a kart on its little track, a powerful RWD car that spins out... There are still lots of ways that have not been implemented in TM. The actual gameplays are made of simplifications and/or amplifications of some aspects of the real behaviour of a car (swaying with desert, inertia with coast, and so on). I guess they can find other aspects to parody.
My main concern would be that i fear a mixing of previous environments, especially if it leads to less diversity and originality in new environments: It could make the game tasteless.
Re: Enviroments
Posted: 08 Nov 2010, 17:02
by Wormii
Yep, very many chances. I've also imagined environment where some blocks are magnetic, which makes driving on roof etc possible.
Re: Enviroments
Posted: 09 Nov 2010, 13:15
by maniaman
they should make an environment thats simular to nation but improved and that you can make giant loops

but not from blocks but 3d geometries , you know what i mean!

Re: Enviroments
Posted: 10 Nov 2010, 10:03
by DonTubo
Romain42 wrote:My main concern would be that i fear a mixing of previous environments, especially if it leads to less diversity and originality in new environments: It could make the game tasteless.
Hm. I think Nadeo won't be so lazy just to mix the old envis. Isn't their style imho!

Though i'm kind of confused why they did canyon ...
Edit: @maniaman, plz not!
