NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: Custom Objects Specifications
I'm not sure if this is a problem or i'm saving the texture wrong or something, But when i save a texture with an alpha channel, It doesn't effect the model ingame; I imported a model of a tree in which the leaves are basically flat planes with a leaf texture with an alpha map, And the alpha map isn't used. I've tried saving the DDS using different compression, I've tried saving the texture with an alpha mask as opposed to an alpha channel before, And nothing works.

Re: Custom Objects Specifications
damien wrote:Hi,
We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts.
Re: Custom Objects Specifications
gridsnapping please.
Re: Custom Objects Specifications
this is planned afaik, at least some restrictions on placing objects.iyumichan wrote:gridsnapping please.
Re: Custom Objects Specifications
Making it an option you can set in the xml file of ones block would be preferable. That would be my suggestion on how it should be added.TMarc wrote:this is planned afaik, at least some restrictions on placing objects.iyumichan wrote:gridsnapping please.
Oh and I am glad to hear that it is planned! Thanks!
Re: Custom Objects Specifications
It´s already included "a bit". Sometimes it´s a bit strange to place some objects above another
It´s not possible to place them up and down like with other blocks (mouse scroll wheel), a "groundblock" is needed to put them higher. We´ll see what are the future features, sounds all promising 


All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
Re: Custom Objects Specifications
Some new objects that will be available on Stunters Title Pack, have fun !!






- meuh21
- Posts: 1266
- Joined: 15 Jun 2010, 17:00
- Manialink: meuhbox
- Location: Dans mon champ...
- Contact:
Re: Custom Objects Specifications
Avalaible with Storm beta2 or Valley ?damien wrote:Hi,
We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts.
- angry_duck
- Nadeo
- Posts: 185
- Joined: 14 Oct 2011, 12:17
Re: Custom Objects Specifications
Documentation updated for the Beta2!
http://forum.maniaplanet.com/viewtopic. ... 73#p121972
I have added grid snapping and cubes management in the xml file.
Try these new features and give feedback
http://forum.maniaplanet.com/viewtopic. ... 73#p121972
I have added grid snapping and cubes management in the xml file.
Try these new features and give feedback

angry_duck
Re: Custom Objects Specifications
With new objectimporter.exe, all objects are minuscules.
Tested with pivots, quad, anf gridsnap
http://bugs.stunters.org/images/MinusculeObject.jpg
Tested with pivots, quad, anf gridsnap
http://bugs.stunters.org/images/MinusculeObject.jpg
Who is online
Users browsing this forum: No registered users and 2 guests