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Re: Custom Objects Specifications
Posted: 13 Nov 2012, 18:27
by Macgta
I'm not sure if this is a problem or i'm saving the texture wrong or something, But when i save a texture with an alpha channel, It doesn't effect the model ingame; I imported a model of a tree in which the leaves are basically flat planes with a leaf texture with an alpha map, And the alpha map isn't used. I've tried saving the DDS using different compression, I've tried saving the texture with an alpha mask as opposed to an alpha channel before, And nothing works.
Re: Custom Objects Specifications
Posted: 13 Nov 2012, 18:45
by schl3ck
damien wrote:Hi,
We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts.
Re: Custom Objects Specifications
Posted: 19 Nov 2012, 22:44
by iyumichan
gridsnapping please.
Re: Custom Objects Specifications
Posted: 19 Nov 2012, 22:55
by TMarc
iyumichan wrote:gridsnapping please.
this is planned afaik, at least some restrictions on placing objects.
Re: Custom Objects Specifications
Posted: 21 Nov 2012, 15:22
by iyumichan
TMarc wrote:iyumichan wrote:gridsnapping please.
this is planned afaik, at least some restrictions on placing objects.
Making it an option you can set in the xml file of ones block would be preferable. That would be my suggestion on how it should be added.
Oh and I am glad to hear that it is planned! Thanks!
Re: Custom Objects Specifications
Posted: 25 Nov 2012, 12:37
by xrayjay
It´s already included "a bit". Sometimes it´s a bit strange to place some objects above another

It´s not possible to place them up and down like with other blocks (mouse scroll wheel), a "groundblock" is needed to put them higher. We´ll see what are the future features, sounds all promising

Re: Custom Objects Specifications
Posted: 18 Dec 2012, 10:46
by spaii
Re: Custom Objects Specifications
Posted: 18 Dec 2012, 18:15
by meuh21
damien wrote:Hi,
We'll add support for binary alpha (ie only white or black pixels in alpha channel)
There won't traslucent alpha, since it's only partially supported, and generates artifacts.
Avalaible with Storm beta2 or Valley ?
Re: Custom Objects Specifications
Posted: 21 Dec 2012, 19:10
by angry_duck
Documentation updated for the Beta2!
http://forum.maniaplanet.com/viewtopic. ... 73#p121972
I have added grid snapping and cubes management in the xml file.
Try these new features and give feedback

Re: Custom Objects Specifications
Posted: 22 Dec 2012, 12:26
by spaii
With new objectimporter.exe, all objects are minuscules.
Tested with pivots, quad, anf gridsnap
http://bugs.stunters.org/images/MinusculeObject.jpg