Page 20 of 47
Re: Beta 3 RC1
Posted: 10 Feb 2013, 01:34
by Sephis
luxxiz wrote:
5) **Reloadtime after hit**
This however, I can see working. It's a nice feature which can be very usefull versus rushers. Maybe implent that but not the weapons for defenders. I could really see that work. I'm not sure about it for defenders though. Maybe give 1/3 of the rocket back. And that could work for Laser aswell. Keep / improve!
Imo, this should be decreased a lot. Rushes could be risky before, because the attacker could dodge the rockets pretty easily if he had kept enough stamina. They're far from being worth the risk now.
The reload time after a successful rail is so short that the defenders can't even come out for a second, spam a few rockets and get the information about the attacker's position before backing. This will just make defenders play even more defensive and pray that the attacker will miss his rail when he'll come in close range.
About the 3 weapons in defense, I've only played 4 maps and I really don't like it so far.
Re: Beta 3 RC1
Posted: 10 Feb 2013, 01:42
by RatskilleR
I dont remember saying i supported these changes because i cant tell within 3 hours from release and i didnt play seriously a pracc with these changes. ALL im saying and criticising is ppl who dont EVEN GIVE IT FREAKIN CHANCE and they have 0 ARGUMENTS.
Note: Things like "i dont like these because its shit" is not considered an argument.
Re: Beta 3 RC1
Posted: 10 Feb 2013, 01:57
by sadzealot
luxxiz wrote:So, I've played quite some and I'll drop my feedback.
2) **Walljump**
As I stated in my latest feedback post I requested a bit more precision and not so random walljumps and now its here. I'm really glad that you listened to that. All the people that wants the old walljumps back I cant really understand. It was random and remember, we dont like random factors?

!
Keep / improve more(?)!!
It sounds to me like you should've spent more time learning the walljumpsystem from B2, because it wasn't random at all, it was just hypersensitive on the variables that determined the outcome of the walljumps. And you can't understand why I want the old system back when there were powerfull walljumps to be done in it that no one else took the time to master compared to the current system were they simply cannot be done anymore?
I'm going to quote my post earlier in this thread in case you missed it:
walljumps.
No, just NO! The old way of walljump was really powerful, but really difficult to master. We've spent countless hours in this game trying to master walljumps so we could pull off walljumps no one else could so we could move about the map like no one else.
What it feels like now is that what used to be easy walljumps in B2 are now made even simpler, while on the other hand, the more tricky walljumps from B2 cannot be done at all with the changes you've done.
It used to be that you could retain speed from the jump/walljump, which allowed you do do some amazing walljumps. Some can be seen here -
http://www.youtube.com/watch?v=-zlAIJiMe5Y (Take note of the first and third walljump on Daybreak and the first walljump on Paladin)
I don't feel the changes to walljumps are an improvement at all. I would much rather have them back the old way where they were hard to learn and master, but once you did, you could pull off some amazing things. I even made a tutorial last night which is already obsolete -
http://www.youtube.com/watch?v=LAjY2dN-2RI
Random crack/nudges on surfaces (This has existed for ages tho)
Another thing to note is the following: You don't want randomness in your game, yet you have what appears to be flat and smooth walls with tiny nudges and cracks in them at some places? These small nudges and cracks interfere with both walljumps and bounce rockets and cause randomness.
If you want to have what appears to be smooth surfaces in the game, then make them smooth so they don't mess with these two factors.
Re: Beta 3 RC1
Posted: 10 Feb 2013, 02:01
by skolez
sadzealot wrote:luxxiz wrote:So, I've played quite some and I'll drop my feedback.
2) **Walljump**
As I stated in my latest feedback post I requested a bit more precision and not so random walljumps and now its here. I'm really glad that you listened to that. All the people that wants the old walljumps back I cant really understand. It was random and remember, we dont like random factors?

!
Keep / improve more(?)!!
It sounds to me like you should've spent more time learning the walljumpsystem from B2, because it wasn't random at all, it was just hypersensitive on the variables that determined the outcome of the walljumps. And you can't understand why I want the old system back when there were powerfull walljumps to be done in it that no one else took the time to master compared to the current system were they simply cannot be done anymore?
I'm going to quote my post earlier in this thread in case you missed it:
walljumps.
No, just NO! The old way of walljump was really powerful, but really difficult to master. We've spent countless hours in this game trying to master walljumps so we could pull off walljumps no one else could so we could move about the map like no one else.
What it feels like now is that what used to be easy walljumps in B2 are now made even simpler, while on the other hand, the more tricky walljumps from B2 cannot be done at all with the changes you've done.
It used to be that you could retain speed from the jump/walljump, which allowed you do do some amazing walljumps. Some can be seen here -
http://www.youtube.com/watch?v=-zlAIJiMe5Y (Take note of the first and third walljump on Daybreak and the first walljump on Paladin)
I don't feel the changes to walljumps are an improvement at all. I would much rather have them back the old way where they were hard to learn and master, but once you did, you could pull off some amazing things. I even made a tutorial last night which is already obsolete -
http://www.youtube.com/watch?v=LAjY2dN-2RI
Random crack/nudges on surfaces (This has existed for ages tho)
Another thing to note is the following: You don't want randomness in your game, yet you have what appears to be flat and smooth walls with tiny nudges and cracks in them at some places? These small nudges and cracks interfere with both walljumps and bounce rockets and cause randomness.
If you want to have what appears to be smooth surfaces in the game, then make them smooth so they don't mess with these two factors.
LOL? complete nonsense!!!
i am german and i like dat update

Re: Beta 3 RC1
Posted: 10 Feb 2013, 02:35
by dreammyw0w
I dont like the overall design of the scoreboard & hud.
I redesigned a new one :
NEW :
http://www.imgdumper.nl/uploads6/511798 ... eboard.jpg
OLD :
http://www.imgdumper.nl/uploads6/5116ee ... ardold.jpg
If u want to read more about the scoreboard then go to :
http://forum.maniaplanet.com/viewtopic. ... 96#p142096
-----------
I dont like the weapons for defenders either. The old gameplay was better imo.
Re: Beta 3 RC1
Posted: 10 Feb 2013, 03:31
by Kryw
go to a real 3vs3

Re: Beta 3 RC1
Posted: 10 Feb 2013, 07:29
by reaby
Thanks for the update, atleast i waited it much!
I just love the new musics. As a total fps-genre noob i can't say much for the new gameplay mechanic changes.
Also i didn't get to play on the new game mode on shootmania yet, the server was too crowded.
Keep on the good work!
and now i start to wait for Trackmania2 update

Re: Beta 3 RC1
Posted: 10 Feb 2013, 08:10
by Zell
Kryw wrote:go to a real 3vs3

Tbh I was thinking this too last night. This mode can be better suited for 3v3, rather than 1v3.
Maybe split this off and create a new mode, and lets see which one will become the esports mode of choice?
Re: Beta 3 RC1
Posted: 10 Feb 2013, 09:40
by eyebo
Thanks for updating to Beta 3 RC1 at almost the same moment that the MX Knockout was going to start in Canyon. This meant that the Knockout had to be delayed by 15 minutes (that's fine) so that people could update their clients and the server could be updated.
An unexpected side effect.... the MX Knockout server ended up being one of the few Canyon servers that had updated on such short notice, thus making it one of the few servers that people could join with their updated client, and so we had one of the biggest competitions in a long long time. Over 45 people played and it was so much fun! So, thanks Nadeo. Great timing!
Regarding the ShootMania updates, I haven't really had a chance to play yet but I had a look through the changelog and it looks like some fairly major changes. So I'm looking forward to digging into it! Keep up the great work and keep pushing the game forward!

Re: Beta 3 RC1
Posted: 10 Feb 2013, 09:46
by Hylis
Thanks Eyebo, and sorry for the competition, even if it ended great \o/