Activate/desactivate Damage?

Discuss everything related to Trackmania 2.

Moderator: English Moderator

tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Activate/desactivate Damage?

Post by tcq »

I don't see a problem with the visual damage for racing/pf/stunt, because the car is still running and that's what it needs to. I think this will bring TM crash videos to a total new level.
User avatar
eyebo
Translator
Translator
Posts: 3493
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: Activate/desactivate Damage?

Post by eyebo »

If you are disqualified from the race after X amount of damage, then tracks where the car could quickly gain a lot of damage due to the crashiness of the stunts performed wouldn't be possible.

Maybe I misunderstood what was suggested earlier in this thread.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
User avatar
Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
Contact:

Re: Activate/desactivate Damage?

Post by Knutselmaaster »

Yea, we talked about that apparently (from what is written in pcjeux.fr) it is possible to set a restriction regarding the damage.
So, when making a track, one can set a minimum or maximum percentage of damage needed to be able to finish.
But that doesn't mean that is has to be set.
Plus that the source is not really trustworthy, it is a magazine that wrote it, no official statement of Nadeo on this matter.
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: Activate/desactivate Damage?

Post by Trackmaniack »

Either way, this looks pretty cool. I'm already drooling over TM2 and the beta isn't even out yet :P
WIP
redfog
Posts: 461
Joined: 15 Jun 2010, 17:48

Re: Activate/desactivate Damage?

Post by redfog »

Trackmaniack wrote:
Knutselmaaster wrote:Found it:
jeuxvideo.fr wrote:Enfin, dans certaines épreuves, il sera demandé aux joueurs de terminer la course avec un maximum de - voire aucun - dégâts.
In English:
"In some challenges, players will have to finish the track with a maximum of damage, or even no damage at all."

Source
And, by maximum, you mean minimum, right? :lol:
I think JV.fr made a writing error.

They wrote this too fast, because they were exited.

If we can win by having the most damages, I think I will get good at TM. :lol:
User avatar
djthom
Posts: 202
Joined: 14 Apr 2011, 17:01
Location: Germany / Osnabrück
Contact:

Re: Activate/desactivate Damage?

Post by djthom »

Whatever. Just wait and be surprised :D
Best Regards,
Thompson

"Skill ist, wenn Luck zur Gewohnheit wird."
"Skill is, when Luck becomes usual."
SaW 6h Race
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest