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Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 11:55
by wiidesire-2
Knutselmaaster wrote:The community consists of hundreds of thousands of players, how can you know they don't have time to make something?
no you missunderstood this
I mean Nadeo to add this ,,feature´´ to make his own script, that will need some time

Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 11:58
by fastforza
What are you talking about exactly? A scripting language or an IDE (integrated dev environment).
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 12:01
by wiidesire-2
fastforza wrote:What are you talking about exactly? A scripting language or an IDE (integrated dev environment).
Im talking about a feature ingame to make scripts for your bots
and to make this feature that will need some time.. in my opinion
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 12:03
by fastforza
Why would it need to be done ingame? You can write a script in any IDE, even notepad. Write it, build/compile it, add it to the game and the game parses it or does whatever it wants with it.
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 12:06
by wiidesire-2
fastforza wrote:Why would it need to be done ingame? You can write a script in any IDE, even notepad. Write it, build/compile it, add it to the game and the game parses it or does whatever it wants with it.
thats what I said, not everyone can do that, when they will import bots then they will make an easy ingame feature ( for example)
you get my point?
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 12:09
by fastforza
wiidesire-2 wrote:you get my point?
Just. You seem to be all over the place with it though.
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 12:41
by tcq
The point is, that not everyone needs to be able to do this. As it will be for the modelling of blocks, if there are some experts in the community, it will be done. And you don't want to have buggy blocks produced by noobs instead of perfectly modelled blocks from experienced users. It's the same for scripting.
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 13:53
by Unit2209
Go here if you want bots and please post so they know that we want it.
http://forum.maniaplanet.com/viewtopic.php?f=29&t=161
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 14:07
by Unit2209

I am going to clear this up a bit.
Coding AI for ShootMania will not be as hard as you think. (If this game is like the older ones) Every map will be made of predefined blocks. A code can be made for each block for what the AI will do and how it will and act. The only down side is it will take TIME, so if they do this just expect it to take longer to do.
Re: Gamestar!! Worlds first information about Shootmania!
Posted: 28 Apr 2011, 15:24
by wiidesire-2
Unit2209 wrote:
I am going to clear this up a bit.
Coding AI for ShootMania will not be as hard as you think. (If this game is like the older ones) Every map will be made of predefined blocks. A code can be made for each block for what the AI will do and how it will and act. The only down side is it will take TIME, so if they do this just expect it to take longer to do.
I dont think thats the problem to code runways for the bots on each block, but the problem is, the combination of blocks
when you have exactly 1 code for each block ( or many) and the next block is a wall, the bots have to know that there is a wall
that means every map must be coded in his own way, that means its not so easy