Page 3 of 4
Re: Hitbox
Posted: 22 Jul 2012, 04:34
by yellowpain
Netcode is "bad" atm.
For example, sometime rockets explode on people but doesn't make any damage. And there's weird things with rails too.
Re: Hitbox
Posted: 22 Jul 2012, 10:16
by rissoxx
yellowpain wrote:Netcode is "bad" atm.
For example, sometime rockets explode on people but doesn't make any damage. And there's weird things with rails too.
I havent experienced what you are talking about. But that seems really annoying. I hope NADEO is listening to this and fixes it! Can we get an answer that you guys know about this and will look into it?
Re: Hitbox
Posted: 22 Jul 2012, 11:34
by chipstalaizah
yellowpain wrote:For example, sometime rockets explode on people but doesn't make any damage.
Finally somone noticing the same thing!
Re: Hitbox
Posted: 22 Jul 2012, 22:22
by fuchuzz
chipstalaizah wrote:yellowpain wrote:For example, sometime rockets explode on people but doesn't make any damage.
Finally somone noticing the same thing!
I can also say this has been happening to me, and its really annoying. Someone is gonna have to try this in a LAN setting and see if it happens there as well.
Re: Hitbox
Posted: 23 Jul 2012, 08:31
by kalstrams
Apparently there are problems with net code. As you've mentioned LAN, I recalled fact, that LAN is disabled because it is reason for inability to connect to other games or to be joined by others. So, at least connectivity wise, there are some problems with network code.
Re: Hitbox
Posted: 23 Jul 2012, 10:34
by rissoxx
Yeah I was actually going to buy the game today! But since this is a big problem and no devs have posted anything about that they are aware of it and so on, I will not buy it! I will wait until they fix this problem because I cant play a game where you dont hit when you should, and all the other problems when rockets dont do damage and so on!
Re: Hitbox
Posted: 23 Jul 2012, 15:11
by Extraneous
Well, these problems are very rare - and they appear to be helped by a good ping, although I am not sure. Also, I believe you are more likely to experience individual hitbox issues most with the railgun? I've been railgunned in ways that clip slightly though blocks before, but, as a player who puts in enough time to be in the top 500, I have only ever had one shot that was a clear hit not register. One. Then again, I only play on servers with low ping - maybe find one of them to play on?
Re: Hitbox
Posted: 23 Jul 2012, 15:54
by rissoxx
Extraneous wrote:Well, these problems are very rare - and they appear to be helped by a good ping, although I am not sure. Also, I believe you are more likely to experience individual hitbox issues most with the railgun? I've been railgunned in ways that clip slightly though blocks before, but, as a player who puts in enough time to be in the top 500, I have only ever had one shot that was a clear hit not register. One. Then again, I only play on servers with low ping - maybe find one of them to play on?
Ahh ok I see. But that one time might be that the player you shoot had high ping? But I agree. There arent many problems when you play on a low ping server vs low ping players. But I can see some, when you can shoot behind and get the kill. On LAN there might not be any problems, but I havent played on LAN so I dont know. Some people said that rockets didnt explode when hitting target, I personally havent seen that.
Re: Hitbox
Posted: 25 Jul 2012, 05:52
by oxidelol
Movement also has issues. With a high ping you can barely move, it feels like you're stuck in quicksand.
Re: Hitbox
Posted: 25 Jul 2012, 07:54
by kalstrams
oxidelol wrote:Movement also has issues. With a high ping you can barely move, it feels like you're stuck in quicksand.
High ping is bane of reaction-reliant games. It has been so in any game, in any times. We just have to define the numerical value for ping to be 'high'. I consider it to be 60, someone else - 20.