Re: The Editable Modes [A0.3]
Posted: 23 Aug 2012, 13:38
Nice to use and to play with 
You might just want to change that part :
if(S_AllowTunnel == False && Player.IsUnderground && Player.Login != "mariomarco"){
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::PhaseChange;
UnspawnPlayer(Player);
}
But it's good to know we can now detect if players are underground, will help me for my mode

You might just want to change that part :
if(S_AllowTunnel == False && Player.IsUnderground && Player.Login != "mariomarco"){
UIManager.UIAll.BigMessageSound = CUIConfig::EUISound::PhaseChange;
UnspawnPlayer(Player);
}

But it's good to know we can now detect if players are underground, will help me for my mode
