Checkpoint "signals"

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El_Cid
Posts: 39
Joined: 23 Jun 2010, 15:27

Re: Checkpoint "signals"

Post by El_Cid »

[ the discussion turned out about cutters, but that was not my idea, just an additional stat during the races ]
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banjee
Posts: 440
Joined: 08 Apr 2011, 14:56
Location: usa

Re: Checkpoint "signals"

Post by banjee »

about the checkpoint signals thing, i think it is a fine idea unless it blocks my view while driving. nothing is more aggravating that crashing because there was words of number all over your screen and you could not see. :evil:
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Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: Checkpoint "signals"

Post by Trackmaniack »

Oh yeah, I feel you there, man. One game I really liked, and then was really disappointed in was the new NFS:Hot Pursuit. For many reasons, but one of them was that there was irremovable text all over the screen in the online mode. ALL THE TIME. <_<

/off-topic ( :P )
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zixxiz
Posts: 80
Joined: 10 Apr 2011, 21:48

Re: Checkpoint "signals"

Post by zixxiz »

While I think that showing speed is a fanciful idea for some, mainly perhaps in a fullspeed track, seeing the times at a CP should tell you all you need to know as if you are going faster your time should reflect that. I personally have found no need to know my speed at CP locations and would find a feature like this a waste of screen real estate, and quite honestly, the times I would like to know a speed are in locations where CPs cannot be found
In response to Insomnia- having a speed meter could be a double edged sword where you incorrectly identify a racer as a cutter in place where a slower speed at a CP may be beneficial. Now as you learn about the ins and outs of a track this may be less of an issue, but I also think that unusual CP times should tell you all you need to know (in that sense). Maybe I do not fully understand the officiating of competition, and there are aspects of this I do not know
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