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Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 12:18
by TMarc
zarexz wrote:TMarc wrote: and even better, a e-mail to all registered players also should have been sent by the team, since probably many players don't ever read the forums and possibly also skip the ManiaPlanet messages.
"Dear player, in order to bring you the new ManiaPlanet Universe, we have to go for some changes which will effect the UI and other things. Please apologize for any inconveniences and be patient until we release it fully" or something like this.
Please show me where I could have read that Wednesday 19-2012 between 20:00h and 21:00h Vulcan Timezone

Come on... What I meant is that it would have been better to have sent this e-mail
in time already before they launched any of the new updates, e.g. at the start of the first ShootMania beta a few months ago.
Agreed it is too late now.
And you did not read that I also wrote that probably many players don't read anything until they have some issues,
apparently like you had
Keep cool, it's only a game, and it will get better next year

Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 12:42
by zarexz
I'm always cool unless people talk nonsence.
But, okay, you really suggested that, sorry, I thought you were sarcastic.
And yes, I read the forum multiple times a day so a global anouncement would have been an option. The thing is, I think, Nadeo isn't used to tell about updates in advance simply because they don't know if they are gonna make the set deadline.
Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 13:17
by TMarc
Well, the beta update was announced already one or two weeks ago, and this on the official page, and then a few also wrote it in the forum. Certainly there were too many messages to read them all

And the last warning was in fact the update message in the game itself

(this is a bit sarcastic, yes

)
Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 14:00
by zarexz
blake_bs wrote:TMarc wrote:Regarding the menu animation:
What about a nice and flat screenshot of Canyon or Storm or... This would even use less CPU power than the clouds.
Or, since Nadeo reintroduced Bink videos with Beta2, a video of the original replay, like in TmSunrise? I assume this is also much less resource taking than rendering one...
I'm not sure if a Bink video is that much less resource hungry. I know my old pc had quite some trouble on TMU with all the animated signs and avatars. There was always a lot of HDD activities in those situations. I also remember a guy with a 1-frame avatar paralising the whole server.

Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 16:57
by Demented
Does reintroduction of Bink mean a Rolling Demo folder will be back too?
Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 17:01
by Omnixor
why don't you check it yourself?
Re: Trackmania 2 evolutions
Posted: 21 Dec 2012, 17:55
by Demented
Thanks Omnixor, where would I be without your wisdom?
As far as I know, Rolling Demos were never implemented in MP but were in TMUF. I was just wondering if they would be an option in TM2 some day.