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Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 03:58
by om23
hey, I maybe said something what could be misunderstood
the thing is, cuda is used. let it be openCL, i don´t know, but
rendering a small map the gpu is on 100%
but rendering a big map it is below of 30% @ clocks somewhere between turbo and idle!
we also could talk about multi gpu support ( i am not talking about SLI or C-fire stuff!)
just using the cores which are available.
the whole software with some exceptions on market can´t use multi core and this is sad truth!
oh here, some old threads about openCL effort by my side
http://forum.maniaplanet.com/viewtopic.php?f=32&t=4243
http://forum.maniaplanet.com/viewtopic.php?f=28&t=4997
br

Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 11:24
by niarfman
Ok, it explains why I need 3x times more to compute shadows with an i7 + ATI Radeon 7950 than a friend with an i7 and a GeForce GTX graphic card ... ^^
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 14:04
by om23
bcs your maps are twice complex?
or did u compute the same map?
I think not there is a big difference.
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 14:16
by niarfman
The both were done by computing all the maps for our servers. It's around 30 maps for each of us. The average time for my computer is really taking 3x more time (around 15-20 minutes per map)...
My computer is not really weak : Core i7 2600k, 8GB DDR3, SSD drive but ATI Graphic Card ...
I was surprised when my friend told me about the time he needs to compute with Ultra Quality.
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 16:20
by om23
u could also surpirse me, but u don´t say how long

tell me the time for the same map with same maniaplanet settings and same quality of shadows.
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 16:30
by niarfman
niarfman wrote:The both were done by computing all the maps for our servers. It's around 30 maps for each of us. The average time for my computer is really taking 3x more time (around 15-20 minutes per map)[...] with Ultra Quality.
15-20 minute per map with Ultra Quality. I gave the info but it wasn't very clear ...
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 17:41
by om23
does it means on your friend computer it needs 5 - 6m40s per map with Ultra Quality?
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 17:45
by niarfman
Indeed
And you ?
Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 18:37
by om23
i could test the speed with your map, but probably it is SM?
I have only TM2C

Re: [B2.0] Ugly shadows when computed in Ultra quality
Posted: 31 Jan 2013, 18:41
by niarfman