Canyon priorities

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zarexz

Re: Canyon priorities

Post by zarexz »

Voyager006 wrote:Let's specify the MediaTracker a little.

Exporting a clip from In-Game and importing it to Intro will move all cam positions, adding these attributes:
X + 1024
Y + 96
Z + 768
Since ghosts doesn't move while editing in Intro slot, some people make complex intros with many ghosts in the In-Game slot instead. This bug, plus that sometimes the cam get anchored to wrong ghost, adds to the difficulty of making a proper intro.
That's the biggest one indeed. :thumbsup:
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Canyon priorities

Post by tcq »

Laps mode
Fix the CP times, to be able to see the difference to the players in front of and behind you. This is very important to get a good racing feeling in leagues, just as in ETs Formula ET. This worked in the late stage of TMU, therefore it is quite hard to understand why it does not work for TM2.
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Sirc
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Re: Canyon priorities

Post by Sirc »

My personal list so far:

1. Spectatorbug as already mentioned by TStar
2. It's more for Maniaplanet in general, but I'd like to see that you are able to have different ingame nicknames for each game (so Trackmania, Shootmania and Questmania). Could be really usefull for players which like to play both (or rather every) games, but their teams only support one of them.
3. Teamcreation: Increase the max. characters for the tag, please. :D
Greets, Minato

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Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: Canyon priorities

Post by Tipiizor »

Editor
Can we have a freeview when we place blocs, like the one in MT, would be much more handy to set up blocs.
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SiH13
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Re: Canyon priorities

Post by SiH13 »

Tipiizor wrote:Editor
Can we have a freeview when we place blocs, like the one in MT, would be much more handy to set up blocs.
Hold Alt and move the mouse or scroll
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darkpuddle1
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Re: Canyon priorities

Post by darkpuddle1 »

I would really like to go back to the old Cam 7 like in TMUF. Where you press 7 to see an overview of the map quickly. :P
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laurens92
Posts: 131
Joined: 21 Sep 2011, 13:18
Location: Belgium

Re: Canyon priorities

Post by laurens92 »

There should be more LAN's around the world, not only in France.
But I'm already happy if there are in France, I'm very happy with the announcement of the GA2013.
Professional TM² Canyon player, member of Team Awsomniac.
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Omnixor
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Re: Canyon priorities

Post by Omnixor »

darkpuddle1 wrote:I would really like to go back to the old Cam 7 like in TMUF. Where you press 7 to see an overview of the map quickly. :P
oh, this too.
- staff head of ESL TM²Stadium -
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: Canyon priorities

Post by Tipiizor »

SiH13 wrote:
Tipiizor wrote:Editor
Can we have a freeview when we place blocs, like the one in MT, would be much more handy to set up blocs.
Hold Alt and move the mouse or scroll
I know that thanks, i mean a real freeview with arrows like in MT
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
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_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: Canyon priorities

Post by _w_i_b10hanno »

Specatatormode:
1. visible tiretracks and CP's in specmode

Menu:
1. Sometimes all menubuttons of the Maniaplanetmainmenu don't work - So I have to shut down the game (ALT + F4) and restart it. I still didn't figure what causes this bug.


Performance:
1. I have a much more worse performance in TM2 Canyon than in TMN/U-F. I actually mean that it's hard to get fps wich are const. 60+. Low or high settings don't effect the fps that much (difference in avrg ~fps 15fps).
(Vsync is deactivated and no Maxfps set...)
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
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