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Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 23 Jan 2013, 22:22
by xbx
MuNgLo wrote:still 404 on ..-23c

oooops sorry.

fixed.

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 23 Jan 2013, 23:24
by Xymph
xbx wrote: Alas, once more I hadn't time to work on dedicated specific features.
So it's only a bugfix update (and all the updates from the game itself, of course!!!)
Actually, it does contain one new method:

TriggerModeScriptEventArray
boolean TriggerModeScriptEventArray(string, array)
Send an event to the mode script. Only available to Admin.

And you finally fixed the -xx_xx timestamp in GetVersion. ;)

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 24 Jan 2013, 01:08
by slugish
Are dedicated_cfg and matchsettings files compatible from previous servers running elite? I coped mine over to the new server, but it is not starting. Also, there is no log folder created...

Edit: Solved... apparently a corrupt download. Redownloading fixed the problem.

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 30 Jan 2013, 20:23
by killer606
Maybe its still answered but I didnt find it sorry :?
Is it possible to recompute shadows with the server? (or a tool?)
I have many maps on my servers where shadows arent correct.

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 30 Jan 2013, 20:40
by The_Big_Boo
killer606 wrote:Maybe its still answered but I didnt find it sorry :?
Is it possible to recompute shadows with the server? (or a tool?)
I have many maps on my servers where shadows arent correct.
Problem is the dedicated server will need the textures (among other things) to compute shadows so the size of the package will grow a lot. Does 700Mo per environment almost never used really worth it?
You can recompute all shadows with the game (there are subjects about this) but I don't know if files are indeed all updated or only those you made or none but everything is put in game cache...

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 30 Jan 2013, 21:46
by killer606
But if I recompute them, there is my nickname on the maps but I am not the mapper.
And some maps have passwords. No other chance to compute them? If I have to do it by myself it takes hours... :(

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 30 Jan 2013, 22:05
by jonthekiller
killer606 wrote:But if I recompute them, there is my nickname on the maps but I am not the mapper.
And some maps have passwords. No other chance to compute them? If I have to do it by myself it takes hours... :(
With the batch, it doesn't change the nickname and it works for maps with passwords I think.

Re: [Beta2.1] ManiaPlanet 2 Beta Server 2013-01-23c

Posted: 30 Jan 2013, 22:05
by niarfman
killer606 wrote:But if I recompute them, there is my nickname on the maps but I am not the mapper.
And some maps have passwords. No other chance to compute them? If I have to do it by myself it takes hours... :(
Not by using the ingame script !

I strongly recommand you this thread : http://forum.maniaplanet.com/viewtopic. ... 66&t=15988