TMU/NF Mods NOT Compatible with Stadium "2"

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xt3
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by xt3 »

How about a RPG Mode for Staduim 2. We have different modes for Shootmania why not the same for Stadium? That way we have the ability the play fast game rendering for normal staduim and then RPG mode for all RPGers! :clap: (New Term I created!)
Last edited by xt3 on 01 Mar 2013, 03:32, edited 1 time in total.
isamu
Posts: 269
Joined: 15 Jul 2010, 08:26

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by isamu »

Like I said in the other thread, I have a lot of very cool graphical mods that completely change the textures and colors of Stadium, and would very much like to use them on new TM2 Stadium. For example, this is a MUST HAVE mod that I desparately want to use in TM2

http://forum.mania-creative.com/thread-970.html

http://img219.imageshack.us/img219/1365 ... ff2dr4.jpg

It's called Deep Disco. Unfortunately the author, Fenix, has gone MIA and hasn't posted at that forum in ages. If someone could make it so that I can use that mod in TM2 Stadium that would be fantastic!
JumperJack
Posts: 232
Joined: 15 Jun 2010, 11:05

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by JumperJack »

just to add my two pence, i think transparency in mods is a must indeed, especially for the rpg community. most rpg tracks rely on transparency. ;)
CMC JumperJackツ
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Skeleton
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by Skeleton »

One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg
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TMarc
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by TMarc »

Skeleton wrote:One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg
:shock: nice :thumbsup:
Central Stadium :mrgreen:
Fix
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Nadeo
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by Fix »

ahaha damn you skeleton, that's cool =)
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Skeleton
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by Skeleton »

Fix wrote:ahaha damn you skeleton, that's cool =)
Thank you :D

I will have to fix my Egyptian Stadium mod and have a real Egypt skyline.
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Omnixor
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by Omnixor »

so sprint had TM²Stadium already when he was making Ride On intro? :lol:
- staff head of ESL TM²Stadium -
isamu
Posts: 269
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by isamu »

Skeleton wrote:One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg

Whoah whoah WHOAH!!!!!!!!! :shock: :o :shock: :o Is that a real IN-GAME shot? That looks VERY COOL!!!! Is that a real city skyline we'll be able to see while racing? Please post more pic ASAP! :pil
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Skeleton
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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Post by Skeleton »

isamu wrote:Whoah whoah WHOAH!!!!!!!!! :shock: :o :shock: :o Is that a real IN-GAME shot? That looks VERY COOL!!!! Is that a real city skyline we'll be able to see while racing? Please post more pic ASAP! :pil
Yes it's real ingame shot and these skylines will be seen while driving if people use the mods.
More ingame skyline images coming soon :thumbsup:
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