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Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 17:49
by xt3
How about a RPG Mode for Staduim 2. We have different modes for Shootmania why not the same for Stadium? That way we have the ability the play fast game rendering for normal staduim and then RPG mode for all RPGers! :clap: (New Term I created!)

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 20:33
by isamu
Like I said in the other thread, I have a lot of very cool graphical mods that completely change the textures and colors of Stadium, and would very much like to use them on new TM2 Stadium. For example, this is a MUST HAVE mod that I desparately want to use in TM2

http://forum.mania-creative.com/thread-970.html

http://img219.imageshack.us/img219/1365 ... ff2dr4.jpg

It's called Deep Disco. Unfortunately the author, Fenix, has gone MIA and hasn't posted at that forum in ages. If someone could make it so that I can use that mod in TM2 Stadium that would be fantastic!

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 20:41
by JumperJack
just to add my two pence, i think transparency in mods is a must indeed, especially for the rpg community. most rpg tracks rely on transparency. ;)

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 23:24
by Skeleton
One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 23:32
by TMarc
Skeleton wrote:One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg
:shock: nice :thumbsup:
Central Stadium :mrgreen:

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 28 Feb 2013, 23:49
by Fix
ahaha damn you skeleton, that's cool =)

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 01 Mar 2013, 00:07
by Skeleton
Fix wrote:ahaha damn you skeleton, that's cool =)
Thank you :D

I will have to fix my Egyptian Stadium mod and have a real Egypt skyline.

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 01 Mar 2013, 06:14
by Omnixor
so sprint had TM²Stadium already when he was making Ride On intro? :lol:

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 01 Mar 2013, 12:17
by isamu
Skeleton wrote:One thing for sure about modding the new stadium, we're going to make it look beautiful :D

Actual ingame screen shot :o

https://dl.dropbox.com/s/z2h9yj724d1l0x ... -58-57.jpg

Whoah whoah WHOAH!!!!!!!!! :shock: :o :shock: :o Is that a real IN-GAME shot? That looks VERY COOL!!!! Is that a real city skyline we'll be able to see while racing? Please post more pic ASAP! :pil

Re: TMU/NF Mods NOT Compatible with Stadium "2"

Posted: 01 Mar 2013, 12:25
by Skeleton
isamu wrote:Whoah whoah WHOAH!!!!!!!!! :shock: :o :shock: :o Is that a real IN-GAME shot? That looks VERY COOL!!!! Is that a real city skyline we'll be able to see while racing? Please post more pic ASAP! :pil
Yes it's real ingame shot and these skylines will be seen while driving if people use the mods.
More ingame skyline images coming soon :thumbsup: