Would be great if there was an option to actually switch it off or on, to render completely or no, and the clouds to have a slider fader, lowering of amount of clouds visible, and possibility a light refractometer, adjusting the amount of light shown. Is that a big amount of work?
Also I've taken notice is, that the actually visual spectrum of the game, windowedfull is limited, compared to fullscreen.. meanwhile, I been playing windowedfull 16:9 in a 4:3.. (keeping the back to windows switch available) and just recently took it off and now playing in windowed only.. 16:9 and now that's better, yet blaa, no more full screen till I get a wide screen monitor, or.. since got to keep that window switch going, you know.
Question is though, it appears that shootmania man seems so.. puny to the visual contrast of the blocks. He needs to be more boxy, needing more muscle, a shade higher of a grade with broader shoulders? instead of a plick of a finger. Is there room to make him grow, just a bit, yet head under the block or level??
And I wonder if the hook would look more feasible to also be used like a stiff band, than just a tangent beam of sort, well at least the look of it... it drastically needs improving. Included with a left-handed shootmania model, and possible center view, with an fov, idk.
Plus all the signs and the all the other objects need to have the ability to wall-jump off of, considering you can wall-jump off the mental tins. That's it.
