ManiaPlanet 2 Beta Server 2013-04-11

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The_Big_Boo
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Re: ManiaPlanet 2 Beta Server 2013-04-11

Post by The_Big_Boo »

nocturne wrote:Edit: Still, though.. 400mb for a dedicated server.. wow! Can't imagine what would be taking up all that space..
Impressive, isn't it. Considering most other games either don't have any dedicated server or need several GB for only a dozen maps (+ hundreds of MB for each custom map you may want to add). :roll:
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Re: ManiaPlanet 2 Beta Server 2013-04-11

Post by xbx »

reuploaded the zip as a real zip..
sorry :mrgreen:
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Re: ManiaPlanet 2 Beta Server 2013-04-11

Post by xbx »

steeffeen wrote:
fng_thatoneguy wrote:No worries... can they just make that same modification and be good?
sadly not, i have never raged about updates but this part of the most recent update is just CRAP...
the goal block of any existing map has been modified, i can't do anything about it in the obstacle script.. the maps have to be edited...
sorry but why did you change the MODIFIED TAG of blocks inside a map???

obstacle maps have Checkpoints and Goals.. but now the affected maps have only Checkpoints.. no chance that i can fix this in the game mode script...
map authors need to redownload the updated MapType script ObstacleArena and edit their map, after 5 seconds in the editor it's working again AND all records on the servers are GONE, thanks
humm.
I am surprised the "modified tag" of blocks are changed. It's only the default tag that was changed.
I guess that's because the unmodified tags are using the default tag so they changed as well when the default atg was changed.
I'll have a look. Maybe there's a way to find a hack to work around the issue.
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steeffeen
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Re: ManiaPlanet 2 Beta Server 2013-04-11

Post by steeffeen »

xbx wrote:humm.
I am surprised the "modified tag" of blocks are changed. It's only the default tag that was changed.
I guess that's because the unmodified tags are using the default tag so they changed as well when the default atg was changed.
I'll have a look. Maybe there's a way to find a hack to work around the issue.
thanks for taking the time :thx:
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    oliverde8
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by oliverde8 »

    The_Big_Boo wrote:
    nocturne wrote:Edit: Still, though.. 400mb for a dedicated server.. wow! Can't imagine what would be taking up all that space..
    Impressive, isn't it. Considering most other games either don't have any dedicated server or need several GB for only a dozen maps (+ hundreds of MB for each custom map you may want to add). :roll:
    I have 6 servers runing I am using only around 1.2gb of ram so I think it is okay, I also run a server on a computer with only 128mb or 256mb of ram not sure it works fine.
    Anyway shootmania servers are sooo demanding on CPU that I doubt the ram would be your first problem.
    Beside SM servers having quite hight CPU usage nothing to complain here :D
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    Xymph
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by Xymph »

    xbx wrote:reuploaded the zip as a real zip..
    Not to be pesky :P but the delta.zip hasn't been replaced yet:

    Code: Select all

    Last-Modified: Thu, 11 Apr 2013 19:26:08 GMT
    Content-Length: 59943089
    Last edited by Xymph on 12 Apr 2013, 13:15, edited 1 time in total.
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    alividerci
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by alividerci »

    i am not find royal script :( where?
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by jonthekiller »

    alividerci wrote:i am not find royal script :( where?
    It is in the Royal Title Pack. Just change the title from SMStorm to SMStormRoyal@nadeolabs. The script is Royal.Script.txt
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by magnetik »

    APT repo has been update this morning
    ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
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    Re: ManiaPlanet 2 Beta Server 2013-04-11

    Post by nocturne »

    I didn't have a chance to check mem usage.. because..

    The event ordering is still broken! EndMatch is being called right with BeginMatch, before the statuschanged to 'play' event is even sent! *beats head against wall repeatedly*

    Moving back to 2013-2-27 version until it's fixed. :evil:
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