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Re: TrackMania² - Stadium - CP times
Posted: 22 Sep 2013, 09:57
by dakoberu
Many players who play on the Nascar Racing League(like our team ๓๑à¹) and own a copy of TM2 stadium, would like to move the tournament there, but this bug spoils the fun. So please, get it fixed so we can play on this game.

Re: TrackMania² - Stadium - CP times
Posted: 22 Sep 2013, 16:53
by spyder
As a player I'm waiting for this fix since the release of Stadium Beta.
The Nascar Racing League NRL would like to move to TM² Stadium, but we need this bug fixed before.
VRG Spyder
Re: TrackMania² - Stadium - CP times
Posted: 23 Sep 2013, 10:44
by NRTMiddenrat
You would sell a car without a rear-view mirror? It would not be fit for use.
In direct analogy, neither is TM2 Stadium as released. Same old excuses as with TM United, when this happened just the same.
Along with the Chat latency it is a great impediment to involvement.
Politely *** and fix it, devs.
Mid
Re: TrackMania² - Stadium - CP times
Posted: 27 Sep 2013, 15:42
by Hylis
This a topic that often went on our high priorities, but because of a bigger work being done on this type of subjects, we have concentrated our effort on long term and the bigger work. So, we intend to have it fixed in the next update, but since it's a big one, there is a lot of time before we can make it.
Re: TrackMania² - Stadium - CP times
Posted: 29 Apr 2014, 17:39
by Martelprod
I hope it is in Top50 of MP3

Re: TrackMania² - Stadium - CP times
Posted: 29 Apr 2014, 17:41
by w1lla
Re: TrackMania² - Stadium - CP times
Posted: 15 May 2014, 00:02
by 4lturbo
Hylis wrote:- Fix: TM multilap issue
Cool Nadeo correct this bug \o/
After testing, there is same bug with MP 3.0 ..

maybe this bug will be corrected in MP 5.0 ...
One question : What is the "multilap issue" corrected in this release ?
Re: TrackMania² - Stadium - CP times
Posted: 15 May 2014, 12:01
by Eole
Did you try the legacy lap mode or the new one using the script?
Re: TrackMania² - Stadium - CP times
Posted: 15 May 2014, 12:19
by kripkee
Eole wrote:Did you try the legacy lap mode or the new one using the script?
btw. How can I start a Canyon/Valley/Stadium/TM²"united" server in scriptmode? ^^
Re: TrackMania² - Stadium - CP times
Posted: 15 May 2014, 13:09
by Eole
The same way than the old servers. The only difference should be the matchsettings file.
Here is an example for a multilaps server on Canyon :
Code: Select all
<?xml version="1.0" encoding="utf-8" ?>
<playlist>
<gameinfos>
<game_mode>0</game_mode>
<script_name>Laps.Script.txt</script_name>
<title>TMCanyon</title>
<chat_time>30000</chat_time>
<finishtimeout>1</finishtimeout>
<allwarmupduration>0</allwarmupduration>
<disablerespawn>0</disablerespawn>
<forceshowallopponents>0</forceshowallopponents>
</gameinfos>
<hotseat>
<game_mode>0</game_mode>
<time_limit>300000</time_limit>
<rounds_count>5</rounds_count>
</hotseat>
<filter>
<is_lan>1</is_lan>
<is_internet>1</is_internet>
<is_solo>0</is_solo>
<is_hotseat>0</is_hotseat>
<sort_index>1000</sort_index>
<random_map_order>0</random_map_order>
</filter>
<mode_script_settings>
<!-- Default : <setting name="S_ChatTime" type="integer" value="15"/> -->
<!-- Default : <setting name="S_AllowRespawn" type="boolean" value="1"/> -->
<!-- Default : <setting name="S_WarmUpDuration" type="integer" value="-1"/> -->
<!-- Default : <setting name="S_UseScriptCallbacks" type="boolean" value="0"/> -->
<!-- Default : <setting name="S_UseLegacyCallbacks" type="boolean" value="1"/> -->
<!-- Default : <setting name="S_ScoresTableStylePath" type="text" value=""/> -->
<!-- Default : <setting name="S_TimeLimit" type="integer" value="0"/> -->
<!-- Default : <setting name="S_ForceLapsNb" type="integer" value="5"/> -->
<!-- Default : <setting name="S_FinishTimeout" type="integer" value="-1"/> -->
</mode_script_settings>
<startindex>0</startindex>
<map>
<file>Campaigns\TMCanyon\White\A05.Map.Gbx</file>
<ident>BjT76hW3K9bQw6t_W5FbTnig0e9</ident>
</map>
<map>
<file>Campaigns\TMCanyon\White\A10.Map.Gbx</file>
<ident>7MuIQTPlZa_kZWtvblRRwcf5i01</ident>
</map>
<map>
<file>Campaigns\TMCanyon\White\A15.Map.Gbx</file>
<ident>tx881N32Bi_XXGTjWpFt3fKmS7e</ident>
</map>
</playlist>
You must set
game_mode to 0 and select the script to run in
script_name. Then you can customize the script settings further in the
mode_script_settings section.
You can easily generate a matchsettings file by creating a server with the ManiaPlanet client and saving it from there.