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Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 11:24
by Donzi
yep, same here

Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 11:58
by HaagseSmurf
Server is working fine for us with smart
Just tested it.
Greetz,
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 12:07
by killer606
HaagseSmurf wrote:Server is working fine for us with smart
Just tested it.
Greetz,
For SM?
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 12:15
by HaagseSmurf
SM Royal to be precise. Smart loads really really slow, but when its there it is playable
Greetz,
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 12:25
by killer606
I tried it on Royal, but even if its fully loaded and its LIVE, the buttons cant be clicked on... Hmm. Which plugins have you enabled?
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 12:44
by Donzi
*offtopic*
it f*d me on, to restart each time the client, if we worked in the shell for testing and connect to the server... to set the S4A-Settings
get a better Masterserver please!
*offtopic*
sry

Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 13:09
by Bueddl
Looks great xbx!
We'll have to keep track on this, but the memleak seems fixed
http://i.imgur.com/OuAvSQf.png
Cheers,
Bueddl
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 15:03
by slugish
I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 16:07
by Bueddl
slugish wrote:I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Can you be more specific with that? Post some details etc.

Re: ManiaPlanet 2 Beta Server 2013-04-12
Posted: 13 Apr 2013, 17:26
by nocturne
xbx wrote:note about the trackmania callbacks: I had to make slight changes in the ordering, hope it won't break the plugins.
"BeginMatch()" was before StatusChanged(3, "running - synchronisation"), and is now just after, before StatusChanged( 4, 'Running - Play')
That's awesome! Been trying to debug all the event orderings with the last 2 API's on the previous 3 dedicated servers.. and been finding some pretty strange happenings.. Hope this one's a bit better..
As far as I see it, event ordering should be handled in this manner:
Map Launch >>
-ManiaPlanet.StatusChanged to 2 - Launching
-ManiaPlanet.MapListModified
-(remove extra: ManiaPlanet.StatusChanged to 4 - Running - Play)
-ManiaPlanet.BeginMap
-ManiaPlanet.StatusChanged to 3 - Running - Synchronization
Begin Match >>
-ManiaPlanet.BeginMatch
-ManiaPlanet.BeginRound
-ManiaPlanet.StatusChanged to 4 - Running - Play
-ManiaPlanet.EndRound
End Match/Podium >>
-ManiaPlanet.EndMatch
Map Exit >>
-ManiaPlanet.StatusChanged to 6 - Running - Exit
-ManiaPlanet.EndMap
That's how it was in TMF, right..?