Canyon Cars in Stadium Using Canyon Physics

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Whitestar
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by Whitestar »

TMarc wrote:
nikooo26 wrote:
Whitestar wrote:I see. So I would need the downloadable exe for TM2S and the DVD version of Canyon
Or will it work if I use the downloadable exe for TM2S and the Steam version of Canyon?
You're totally false. If you download the exe, you're downloading ALL ManiaPlanet. After, the purchased games appear in the menu. It's only in this case that you can do what I've said.
Attention what you say :roll:
There are two kind of different setups:
- Minimal, which downloads only ManiaPlanet base system (UI and engine). If you have purchased and assigned keys of each game to your account, ManiaPlanet will download the missing parts as updates.
- A full setup for each separate game (ManiaPlanet with Canyon, or ManiaPlanet with Stadium, or ManiaPlanet with Storm).
There is no "overall setup" which contains everyhting at once ;)
Ok, so which one of those purchase methods allows me to play Stadium with Canyon cars and physics? :)
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TMarc
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by TMarc »

Whitestar wrote:Ok, so which one of those purchase methods allows me to play Stadium with Canyon cars and physics? :)
None at all. ;)
please let me repeat if it is still unclear: the skin itself has no physics, the game engine has it, and this only one for each title.
Any vehicle skin used in Stadium :arrow: Stadium physics
Any vehicle skin used in Canyon :arrow: Canyon Physics
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TGYoshi
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by TGYoshi »

Whitestar wrote: Ok, so which one of those purchase methods allows me to play Stadium with Canyon cars and physics? :)
Buy both Stadium and Canyon standalone (through http://nl-maniaplanet.gamesplanet.com/e ... -3694.html , change the country in the url) and you're able to load a Canyon map in the Stadium title so you can drive with the Stadium car on the Canyon map. Make sure you use a single maniaplanet installation (unlike Steam, Steam has one seperate Maniaplanet installation for Canyon and Stadium).
Keep in mind this isn't officially supported, but it works.
=3
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TMarc
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by TMarc »

doesn't work for me, it says "You don't have the title Canyon". :?
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phil13hebert
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by phil13hebert »

TMarc wrote:doesn't work for me, it says "You don't have the title Canyon". :?
You first need to go in the 2 title before being able to do such a thing :thumbsup:

:arrow: If you want to play with stadium physic in the canyon environment,
- 1st go in Canyon title
- 2nd go in Stadium title
- 3rd go in editor or local play (not sure tough for local play) and choose a Canyon map
- 4th Have fun ;)
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Whitestar
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by Whitestar »

Got it to work, thanks! :thumbsup:

I wish I bought them like this in the first place, rather than on Steam.
Now I can just switch fast between the games, instead of having to restart Maniaplanet each time.
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Demented
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by Demented »

What would be nice is if you could choose the enviro physics from a list before creating an enviro then save it with the map as someone did with an env-mix in TMUF. I remember making Desert maps with Coast physics that were kind of cool. (Along with many other mixes) and they worked fine Stand Alone.
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TMarc
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by TMarc »

phil13hebert wrote:You first need to go in the 2 title before being able to do such a thing :thumbsup:

:arrow: If you want to play with stadium physic in the canyon environment,
- 1st go in Canyon title
- 2nd go in Stadium title
- 3rd go in editor or local play (not sure tough for local play) and choose a Canyon map
- 4th Have fun ;)
:thumbsup:
Ah, this is the exactly why at first the "foreign" tracks / maps are unknown. This I already experienced.
After loading a first title, the current session keeps its properties in the memory also after loading a new title.
Demented wrote:What would be nice is if you could choose the enviro physics from a list before creating an enviro then save it with the map as someone did with an env-mix in TMUF.
Interesting idea: chose Mod, Mood, Physic, Music :thumbsup:
(I know, music can be chosen inside later, but it rimes here so nicely :mrgreen: )
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dreadofmondays
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by dreadofmondays »

My favourite 'bug' is the one that let you put shootmania dudes into trackmania replays. I had a full pit crew and stuff in one replay, was gonna make a video! :D
But they've 'fixed' this now, so I can't...

I did catch this vid though.
Edit: I found a way to do the thing for real, check it out: http://www.youtube.com/watch?v=v9n3yNNPyLw :)
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Demented
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Re: Canyon Cars in Stadium Using Canyon Physics

Post by Demented »

This works with Valley too. Just drove the Canyon Car in a Valley track. Kind of weird. Problem is, does that mean we can't drive a mix of tracks from multiple environment?
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