Damn, i messed up email change again and had to create again new account, hopefully this will last longer.
But... This might go offtopic, but about player amounts:
When nations was released, i guess its 2004, i didnt know anything about trackmania, my friends told me to play it and i liked it alot, i became addict and it came my favourite game. Then i learned about TMX and got really interested in tracking. Then i Bought TM United, and after that I have bought all of your games, loved them and played lots, mostly nations and shootmania.
What this story tells? It kind of tells that to get more, you have to give, and give it for free. It might sound radical, why would you do so much work just to give it away for free. The answer is simple: to get more, to get the "money back" later in another form.
If nations would had price tag to begin with, i would have never played it, and 99,9% accuracy probably never bought it or seen it, and never bought your other games after, which have been my favourite games of all time.
And i have this feel, that without nations and its success, there would be no maniaplanet today (?) And quite big percentage who plays today did come from nations side originally, or got introduced that way back then (?)
This subject is not important for me, and im easily willing to pay every game that comes out, "because im already in the culture of maniaplanet", but A Free game is a game that everybody will play, if its good enough.
A Free game is the perfect way to introduce new people to join in into the "system", and keeping that game free gains the masses around it. Its introducing the system for the new players all the time, constantly. Making demos is too short, keeping open betas is too short, they invite you but then kick you out. If you dont read these forums or are in the gaming scene, and you get kicked out, you are out from the information of new environments, new things and from the whole maniaplanet system.
When the free game is a part of bigger system (maniaplanet), the players are constantly already in the system while they play the free game. There have to be open culture to be developed around the game, where new people joins all the time. Then when they are in, they get the news about new environments and things, they start to become a part of the maniaplanet culture and makes it easier to move on in the system.
Demos gets the player into the system but then kick you out, its not as efficient way to keep the constant flow. And after it kicks you out, you have to pay for it, you might want to, or not, but the main thing is that if you dont buy it, you are out and not coming back unless other demo comes. You are out of the complete maniaplanet.
The thing is to keep players in the system.
Nations was, atleast for me, my starting point for the whole Mania thing, and it was purely just and only because it was free game which lead me to buy all your games in the future. I joined into the culture, stayed there long time because of no limits, and i got enough time to be there and bought TMU and still playing and buying.
Making a new environment that is free, might have huge effect, like stadium had. But it should be good enough too and not cheap. Now when the groups are dividing even more when new enviros and games comes, a free environment could be good tactic to stabilize it and keep constant flow of new joiners to the system.
We have only one example to compare with, and its stadium, and it was success even to this date and made the whole Trackmania popularized to begin with, so there might be some proof that it could work.
If you want to get more, you have to give more. Just some thinking i hope it makes sense
