You mean: the nearer the shorter the grass?Hubby wrote:![]()
LOD LOD LOD
It would be LOG then (Level Of Grass)

Moderator: English Moderator
You mean: the nearer the shorter the grass?Hubby wrote:![]()
LOD LOD LOD
Haha Good One TMarcTMarc wrote:You mean: the nearer the shorter the grass?Hubby wrote:![]()
LOD LOD LOD
It would be LOG then (Level Of Grass)
yeah, but then i'd still prefer simply 'tall grass' and 'short grass' blocks. or some kind of other smart solution. paths could work as well but then you'll probably need a whole new blockset (with corners, etc.); thus the other solution seems more feasible on a short term, i think.tcq wrote:It works, but the grass in valley looks so good and it's a shame to disable it just because of the need to be competitive. Some kind of path function would be great as indicated in the picture by TMarc.JumperJack wrote:that's spot on. offroad parts on grass are very hard or maybe even impossible due to not being able to see where to go, and not seeing the next part of tarmac until you're already on it (or crashed against a fence, of course).pjw wrote:The tall grass is very cool looking but there should really be a way to flag a square as "cut grass", and force it to stay clean for easier driving. Perhaps an "empty" block could be created that simply acts as a filler to keep the grass down?
Turning off 3D decals is a solution, but a drastic one.I like the tall grass, but not everywhere...
for now papy's solution to turn off 3d decals seems the best, but i'd prefer some kind of new block-solution in the near future.
I think we would need more of a tractor/slasher to get through some of that tall grass and a rotary hoe to plough the stubble left in the corn fields ..YonCan wrote:Does anyone have a good lawn-mower?
Users browsing this forum: No registered users and 1 guest